wined3d: Use the correct RGTC constant in format_texture_info.

This commit is contained in:
Henri Verbeet 2012-11-07 21:41:14 +01:00 committed by Alexandre Julliard
parent 98dc4cd43c
commit b42e02ce9b
1 changed files with 1 additions and 1 deletions

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@ -864,7 +864,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
ATI_TEXTURE_COMPRESSION_3DC, NULL},
{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0,
{WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
ARB_TEXTURE_COMPRESSION_RGTC, NULL},