diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ca5ae44d986..600865199e0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1020,54 +1020,49 @@ void shader_glsl_cross(SHADER_OPCODE_ARG *arg) { /* Map the opcode 1-to-1 to the GL code (arg->dst = instruction(src0, src1, ...) */ void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg) { - CONST SHADER_OPCODE* curOpcode = arg->opcode; SHADER_BUFFER* buffer = arg->buffer; - char tmpLine[256]; - char dst_str[100], src_str[100]; - char dst_reg[50], src_reg[50]; - char dst_mask[6], src_mask[6]; + const char *instruction; + char arguments[256]; + char src_str[100]; + char src_reg[50]; + char src_mask[6]; + DWORD write_mask; unsigned i; - - shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str); - shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpLine); - /* Determine the GLSL function to use based on the opcode */ /* TODO: Possibly make this a table for faster lookups */ switch (curOpcode->opcode) { - case WINED3DSIO_MIN: strcat(tmpLine, "min"); break; - case WINED3DSIO_MAX: strcat(tmpLine, "max"); break; - case WINED3DSIO_RSQ: strcat(tmpLine, "inversesqrt"); break; - case WINED3DSIO_ABS: strcat(tmpLine, "abs"); break; - case WINED3DSIO_FRC: strcat(tmpLine, "fract"); break; - case WINED3DSIO_POW: strcat(tmpLine, "pow"); break; - case WINED3DSIO_NRM: strcat(tmpLine, "normalize"); break; - case WINED3DSIO_LOGP: - case WINED3DSIO_LOG: strcat(tmpLine, "log2"); break; - case WINED3DSIO_EXP: strcat(tmpLine, "exp2"); break; - case WINED3DSIO_SGN: strcat(tmpLine, "sign"); break; - default: + case WINED3DSIO_MIN: instruction = "min"; break; + case WINED3DSIO_MAX: instruction = "max"; break; + case WINED3DSIO_RSQ: instruction = "inversesqrt"; break; + case WINED3DSIO_ABS: instruction = "abs"; break; + case WINED3DSIO_FRC: instruction = "fract"; break; + case WINED3DSIO_POW: instruction = "pow"; break; + case WINED3DSIO_NRM: instruction = "normalize"; break; + case WINED3DSIO_LOGP: + case WINED3DSIO_LOG: instruction = "log2"; break; + case WINED3DSIO_EXP: instruction = "exp2"; break; + case WINED3DSIO_SGN: instruction = "sign"; break; + default: instruction = ""; FIXME("Opcode %s not yet handled in GLSL\n", curOpcode->name); break; } - strcat(tmpLine, "("); + write_mask = shader_glsl_append_dst(buffer, arg); + arguments[0] = '\0'; if (curOpcode->num_params > 0) { - strcat(tmpLine, "vec4("); - shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src_reg, src_mask, src_str); - strcat(tmpLine, src_str); - strcat(tmpLine, ")"); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], write_mask, src_reg, src_mask, src_str); + strcat(arguments, src_str); for (i = 2; i < curOpcode->num_params; ++i) { - strcat(tmpLine, ", vec4("); - shader_glsl_add_src_param_old(arg, arg->src[i-1], arg->src_addr[i-1], src_reg, src_mask, src_str); - strcat(tmpLine, src_str); - strcat(tmpLine, ")"); + strcat(arguments, ", "); + shader_glsl_add_src_param(arg, arg->src[i-1], arg->src_addr[i-1], write_mask, src_reg, src_mask, src_str); + strcat(arguments, src_str); } } - shader_addline(buffer, "%s))%s;\n", tmpLine, dst_mask); + shader_addline(buffer, "%s(%s));\n", instruction, arguments); } /** Process the WINED3DSIO_EXPP instruction in GLSL: