wined3d: Clean up fallback paths in wined3d_surface_blt().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2939,14 +2939,14 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
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if (!device->d3d_initialized)
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if (!device->d3d_initialized)
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{
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{
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WARN("D3D not initialized, using fallback.\n");
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WARN("D3D not initialized, using CPU blit fallback.\n");
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goto cpu;
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goto cpu;
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}
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}
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if (flags & ~simple_blit)
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if (flags & ~simple_blit)
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{
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{
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WARN_(d3d_perf)("Using fallback for complex blit (%#x).\n", flags);
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WARN_(d3d_perf)("Using CPU fallback for complex blit (%#x).\n", flags);
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goto fallback;
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goto cpu;
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}
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}
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src_swapchain = src_texture->swapchain;
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src_swapchain = src_texture->swapchain;
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@ -2960,7 +2960,9 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
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if (src_swapchain && dst_swapchain && src_swapchain != dst_swapchain)
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if (src_swapchain && dst_swapchain && src_swapchain != dst_swapchain)
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{
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{
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FIXME("Using fallback for cross-swapchain blit.\n");
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FIXME("Using fallback for cross-swapchain blit.\n");
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goto fallback;
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if (SUCCEEDED(wined3d_texture_blt_special(dst_texture, dst_sub_resource_idx, &dst_rect,
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src_texture, src_sub_resource_idx, &src_rect, flags, fx, filter)))
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return WINED3D_OK;
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}
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}
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scale = src_box->right - src_box->left != dst_box->right - dst_box->left
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scale = src_box->right - src_box->left != dst_box->right - dst_box->left
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@ -3121,12 +3123,6 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
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return WINED3D_OK;
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return WINED3D_OK;
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fallback:
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/* Special cases for render targets. */
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if (SUCCEEDED(wined3d_texture_blt_special(dst_texture, dst_sub_resource_idx, &dst_rect,
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src_texture, src_sub_resource_idx, &src_rect, flags, fx, filter)))
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return WINED3D_OK;
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cpu:
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cpu:
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, dst_box,
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, dst_box,
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src_texture, src_sub_resource_idx, src_box, flags, fx, filter);
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src_texture, src_sub_resource_idx, src_box, flags, fx, filter);
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