wined3d: Make the context parameter to context_check_fbo_status() const.

This commit is contained in:
Henri Verbeet 2011-06-29 23:14:11 +02:00 committed by Alexandre Julliard
parent c2c0bec0e3
commit b3b1d20562
2 changed files with 3 additions and 3 deletions

View File

@ -219,7 +219,7 @@ static void context_attach_surface_fbo(const struct wined3d_context *context,
} }
/* GL locking is done by the caller */ /* GL locking is done by the caller */
void context_check_fbo_status(struct wined3d_context *context, GLenum target) void context_check_fbo_status(const struct wined3d_context *context, GLenum target)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
GLenum status; GLenum status;
@ -233,7 +233,7 @@ void context_check_fbo_status(struct wined3d_context *context, GLenum target)
} }
else else
{ {
struct wined3d_surface *attachment; const struct wined3d_surface *attachment;
unsigned int i; unsigned int i;
FIXME("FBO status %s (%#x)\n", debug_fbostatus(status), status); FIXME("FBO status %s (%#x)\n", debug_fbostatus(status), status);

View File

@ -1227,7 +1227,7 @@ void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target
void context_attach_depth_stencil_fbo(const struct wined3d_context *context, void context_attach_depth_stencil_fbo(const struct wined3d_context *context,
GLenum fbo_target, struct wined3d_surface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN; GLenum fbo_target, struct wined3d_surface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN; void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN; void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target, struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
const struct wined3d_format *ds_format) DECLSPEC_HIDDEN; const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;