d3dx9_36: Improve FIXMEs and TRACEs for font.
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c1f6857636
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b3ad91f699
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@ -44,7 +44,7 @@ static ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ULONG ref=InterlockedIncrement(&This->ref);
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TRACE("(%p): AddRef from %d\n", This, ref-1);
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TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
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return ref;
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}
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@ -52,7 +52,8 @@ static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ULONG ref=InterlockedDecrement(&This->ref);
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TRACE("(%p): ReleaseRef to %d\n", This, ref);
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TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
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if(ref==0) {
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DeleteObject(This->hfont);
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@ -66,7 +67,8 @@ static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE9 *device)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p)\n", This);
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TRACE("(%p)->(%p)\n", This, device);
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if( !device ) return D3DERR_INVALIDCALL;
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*device = This->device;
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@ -78,7 +80,8 @@ static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *desc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p)\n", This);
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TRACE("(%p)->(%p)\n", This, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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@ -90,7 +93,8 @@ static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *d
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *desc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p)\n", This);
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TRACE("(%p)->(%p)\n", This, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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*desc = This->desc;
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@ -101,84 +105,84 @@ static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *d
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(LPD3DXFONT iface, TEXTMETRICA *metrics)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p)\n", This);
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TRACE("(%p)->(%p)\n", This, metrics);
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return GetTextMetricsA(This->hdc, metrics);
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(LPD3DXFONT iface, TEXTMETRICW *metrics)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p)\n", This);
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TRACE("(%p)->(%p)\n", This, metrics);
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return GetTextMetricsW(This->hdc, metrics);
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}
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static HDC WINAPI ID3DXFontImpl_GetDC(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p)\n", This);
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TRACE("(%p)->()\n", This);
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return This->hdc;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(LPD3DXFONT iface, UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%u, %p, %p, %p): stub\n", This, glyph, texture, blackbox, cellinc);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(LPD3DXFONT iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%u, %u): stub\n", This, first, last);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(LPD3DXFONT iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%u, %u): stub\n", This, first, last);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(LPD3DXFONT iface, LPCSTR string, INT count)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%s, %d): stub\n", This, string, count);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(LPD3DXFONT iface, LPCWSTR string, INT count)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%s, %d): stub\n", This, debugstr_w(string), count);
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return D3D_OK;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextA(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, string, count, rect, format, color);
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return 1;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextW(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, debugstr_w(string), count, rect, format, color);
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return 1;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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@ -277,7 +281,8 @@ HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_
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ID3DXFontImpl *object;
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IDirect3D9 *d3d;
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HRESULT hr;
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FIXME("stub\n");
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FIXME("(%p, %p, %p): stub\n", device, desc, font);
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if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
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