Fix refcounting, use Interlocked functions.
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21842318e9
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b3a7f37aaf
@ -157,7 +157,7 @@ void msiobj_addref( MSIOBJECTHDR *info )
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return;
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return;
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}
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}
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info->refcount++;
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InterlockedIncrement(&info->refcount);
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}
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}
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void msiobj_lock( MSIOBJECTHDR *info )
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void msiobj_lock( MSIOBJECTHDR *info )
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@ -185,8 +185,8 @@ int msiobj_release( MSIOBJECTHDR *info )
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return -1;
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return -1;
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}
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}
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ret = info->refcount--;
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ret = InterlockedDecrement( &info->refcount );
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if (info->refcount == 0)
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if( ret==0 )
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{
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{
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if( info->destructor )
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if( info->destructor )
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info->destructor( info );
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info->destructor( info );
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@ -228,9 +228,12 @@ BOOL encode_base85_guid( GUID *guid, LPWSTR str )
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VOID MSI_CloseDatabase( MSIOBJECTHDR *arg )
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VOID MSI_CloseDatabase( MSIOBJECTHDR *arg )
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{
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{
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MSIDATABASE *db = (MSIDATABASE *) arg;
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MSIDATABASE *db = (MSIDATABASE *) arg;
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DWORD r;
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free_cached_tables( db );
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free_cached_tables( db );
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IStorage_Release( db->storage );
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r = IStorage_Release( db->storage );
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if( r )
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ERR("database reference count was not zero (%ld)\n", r);
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}
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}
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UINT MSI_OpenDatabaseW(LPCWSTR szDBPath, LPCWSTR szPersist, MSIDATABASE **pdb)
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UINT MSI_OpenDatabaseW(LPCWSTR szDBPath, LPCWSTR szPersist, MSIDATABASE **pdb)
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@ -53,7 +53,7 @@ struct tagMSIOBJECTHDR
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{
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{
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UINT magic;
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UINT magic;
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UINT type;
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UINT type;
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UINT refcount;
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DWORD refcount;
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msihandledestructor destructor;
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msihandledestructor destructor;
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struct tagMSIOBJECTHDR *next;
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struct tagMSIOBJECTHDR *next;
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struct tagMSIOBJECTHDR *prev;
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struct tagMSIOBJECTHDR *prev;
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@ -461,6 +461,8 @@ UINT WINAPI MsiDatabaseCommit( MSIHANDLE hdb )
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/* FIXME: unlock the database */
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/* FIXME: unlock the database */
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msiobj_release( &db->hdr );
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return r;
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return r;
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}
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}
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