From b36d4a1d517a17d848bedee13152ad8101c6e93b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20H=C3=B6hle?= Date: Mon, 14 Apr 2008 17:16:25 +0200 Subject: [PATCH] wined3d: Fix missing break inside switch in SetAutoGenFilterType. --- dlls/wined3d/basetexture.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index bc004c061d3..000c2f2e32c 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -198,10 +198,12 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST); checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)"); + break; case WINED3DTEXF_LINEAR: glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)"); + break; default: WARN("Unexpected filter type %d, setting to GL_NICEST\n", FilterType); glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);