wined3d: Don't create FBOs in context_bind_fbo().
We can just do this in context_create_fbo_entry() now.
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7ca6839c94
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b35045ba25
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@ -38,43 +38,27 @@ static DWORD wined3d_context_tls_idx;
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/* FBO helper functions */
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/* Context activation is done by the caller. */
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static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo)
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static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLuint f;
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if (!fbo)
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{
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f = 0;
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}
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else
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{
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if (!*fbo)
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{
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gl_info->fbo_ops.glGenFramebuffers(1, fbo);
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checkGLcall("glGenFramebuffers()");
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TRACE("Created FBO %u.\n", *fbo);
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}
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f = *fbo;
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}
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switch (target)
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{
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case GL_READ_FRAMEBUFFER:
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if (context->fbo_read_binding == f) return;
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context->fbo_read_binding = f;
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if (context->fbo_read_binding == fbo) return;
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context->fbo_read_binding = fbo;
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break;
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case GL_DRAW_FRAMEBUFFER:
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if (context->fbo_draw_binding == f) return;
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context->fbo_draw_binding = f;
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if (context->fbo_draw_binding == fbo) return;
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context->fbo_draw_binding = fbo;
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break;
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case GL_FRAMEBUFFER:
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if (context->fbo_read_binding == f
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&& context->fbo_draw_binding == f) return;
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context->fbo_read_binding = f;
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context->fbo_draw_binding = f;
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if (context->fbo_read_binding == fbo
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&& context->fbo_draw_binding == fbo) return;
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context->fbo_read_binding = fbo;
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context->fbo_draw_binding = fbo;
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break;
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default:
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@ -82,7 +66,7 @@ static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLu
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break;
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}
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gl_info->fbo_ops.glBindFramebuffer(target, f);
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gl_info->fbo_ops.glBindFramebuffer(target, fbo);
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checkGLcall("glBindFramebuffer()");
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}
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@ -104,15 +88,15 @@ static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info,
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}
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/* Context activation is done by the caller. */
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static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo)
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static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
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context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
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context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
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context_bind_fbo(context, GL_FRAMEBUFFER, 0);
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gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
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gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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checkGLcall("glDeleteFramebuffers()");
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}
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@ -338,7 +322,9 @@ static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *
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entry->location = location;
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entry->rt_mask = context_generate_rt_mask(GL_COLOR_ATTACHMENT0);
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entry->attached = FALSE;
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entry->id = 0;
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gl_info->fbo_ops.glGenFramebuffers(1, &entry->id);
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checkGLcall("glGenFramebuffers()");
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TRACE("Created FBO %u.\n", entry->id);
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return entry;
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}
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@ -350,7 +336,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum targ
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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context_bind_fbo(context, target, &entry->id);
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context_bind_fbo(context, target, entry->id);
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context_clean_fbo_attachments(gl_info, target);
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memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
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@ -364,8 +350,8 @@ static void context_destroy_fbo_entry(struct wined3d_context *context, struct fb
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{
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if (entry->id)
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{
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TRACE("Destroy FBO %d\n", entry->id);
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context_destroy_fbo(context, &entry->id);
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TRACE("Destroy FBO %u.\n", entry->id);
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context_destroy_fbo(context, entry->id);
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}
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--context->fbo_entry_count;
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list_remove(&entry->entry);
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@ -428,13 +414,13 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ
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if (entry->attached)
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{
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context_bind_fbo(context, target, &entry->id);
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context_bind_fbo(context, target, entry->id);
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return;
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}
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read_binding = context->fbo_read_binding;
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draw_binding = context->fbo_draw_binding;
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context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
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context_bind_fbo(context, GL_FRAMEBUFFER, entry->id);
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/* Apply render targets */
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for (i = 0; i < gl_info->limits.buffers; ++i)
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@ -454,9 +440,9 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ
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if (target != GL_FRAMEBUFFER)
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{
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if (target == GL_READ_FRAMEBUFFER)
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context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding ? &draw_binding : NULL);
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context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding);
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else
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context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding ? &read_binding : NULL);
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context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding);
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}
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entry->attached = TRUE;
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@ -475,14 +461,14 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
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if (context->rebind_fbo)
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{
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context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
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context_bind_fbo(context, GL_FRAMEBUFFER, 0);
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context->rebind_fbo = FALSE;
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}
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if (location == SFLAG_INDRAWABLE)
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{
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context->current_fbo = NULL;
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context_bind_fbo(context, target, NULL);
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context_bind_fbo(context, target, 0);
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}
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else
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{
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@ -2150,7 +2136,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
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else
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{
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context->current_fbo = NULL;
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context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
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context_bind_fbo(context, GL_FRAMEBUFFER, 0);
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rt_mask = context_generate_rt_mask_from_surface(rt);
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}
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}
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