dxgi/tests: Run test_window_association() on d3d12 as well.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6122,15 +6122,13 @@ done:
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ok(!refcount, "Factory has %u references left.\n", refcount);
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}
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static void test_window_association(void)
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static void test_window_association(IUnknown *device, BOOL is_d3d12)
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{
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DXGI_SWAP_CHAIN_DESC swapchain_desc;
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LONG_PTR original_wndproc, wndproc;
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IDXGIFactory *factory, *factory2;
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IDXGISwapChain *swapchain;
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IDXGIOutput *output;
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IDXGIAdapter *adapter;
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IDXGIDevice *device;
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HWND hwnd, hwnd2;
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BOOL fullscreen;
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unsigned int i;
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@ -6142,6 +6140,7 @@ static void test_window_association(void)
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UINT flag;
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BOOL expect_fullscreen;
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BOOL broken_d3d10;
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BOOL todo_on_d3d12;
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}
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tests[] =
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{
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@ -6155,24 +6154,18 @@ static void test_window_association(void)
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* - Posting them hangs the posting thread. Another thread that keeps
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* sending input is needed to avoid the hang. The hang is not
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* because of flush_events(). */
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{0, TRUE},
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{0, TRUE, FALSE, TRUE},
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{0, FALSE},
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{DXGI_MWA_NO_WINDOW_CHANGES, FALSE},
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{DXGI_MWA_NO_WINDOW_CHANGES, FALSE},
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{DXGI_MWA_NO_ALT_ENTER, FALSE, TRUE},
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{DXGI_MWA_NO_ALT_ENTER, FALSE},
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{DXGI_MWA_NO_PRINT_SCREEN, TRUE},
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{DXGI_MWA_NO_PRINT_SCREEN, TRUE, FALSE, TRUE},
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{DXGI_MWA_NO_PRINT_SCREEN, FALSE},
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{0, TRUE},
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{0, TRUE, FALSE, TRUE},
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{0, FALSE}
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};
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if (!(device = create_device(0)))
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{
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skip("Failed to create device.\n");
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return;
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}
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swapchain_desc.BufferDesc.Width = 640;
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swapchain_desc.BufferDesc.Height = 480;
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swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
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@ -6183,10 +6176,10 @@ static void test_window_association(void)
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swapchain_desc.SampleDesc.Count = 1;
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swapchain_desc.SampleDesc.Quality = 0;
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swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapchain_desc.BufferCount = 1;
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swapchain_desc.BufferCount = is_d3d12 ? 2 : 1;
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swapchain_desc.OutputWindow = CreateWindowA("static", "dxgi_test", 0, 0, 0, 400, 200, 0, 0, 0, 0);
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swapchain_desc.Windowed = TRUE;
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swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swapchain_desc.SwapEffect = is_d3d12 ? DXGI_SWAP_EFFECT_FLIP_DISCARD : DXGI_SWAP_EFFECT_DISCARD;
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swapchain_desc.Flags = 0;
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original_wndproc = GetWindowLongPtrW(swapchain_desc.OutputWindow, GWLP_WNDPROC);
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@ -6195,11 +6188,7 @@ static void test_window_association(void)
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hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory2);
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ok(hr == S_OK, "Failed to create DXGI factory, hr %#x.\n", hr);
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hr = IDXGIDevice_GetAdapter(device, &adapter);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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refcount = IDXGIAdapter_Release(adapter);
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get_factory(device, is_d3d12, &factory);
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hr = IDXGIFactory_GetWindowAssociation(factory, NULL);
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ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
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@ -6229,7 +6218,7 @@ static void test_window_association(void)
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ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
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/* Alt+Enter tests. */
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hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
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hr = IDXGIFactory_CreateSwapChain(factory, device, &swapchain_desc, &swapchain);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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wndproc = GetWindowLongPtrW(swapchain_desc.OutputWindow, GWLP_WNDPROC);
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@ -6275,6 +6264,7 @@ static void test_window_association(void)
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output = NULL;
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hr = IDXGISwapChain_GetFullscreenState(swapchain, &fullscreen, &output);
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ok(hr == S_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
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todo_wine_if(is_d3d12 && tests[i].todo_on_d3d12)
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ok(fullscreen == tests[i].expect_fullscreen
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|| broken(tests[i].broken_d3d10 && fullscreen),
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"Test %u: Got unexpected fullscreen %#x.\n", i, fullscreen);
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@ -6299,10 +6289,8 @@ static void test_window_association(void)
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ok(!refcount, "IDXGISwapChain has %u references left.\n", refcount);
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DestroyWindow(swapchain_desc.OutputWindow);
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refcount = IDXGIDevice_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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refcount = IDXGIFactory_Release(factory);
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ok(!refcount, "Factory has %u references left.\n", refcount);
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ok(refcount == !is_d3d12, "IDXGIFactory has %u references left.\n", refcount);
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}
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static void test_output_ownership(IUnknown *device, BOOL is_d3d12)
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@ -7008,7 +6996,6 @@ START_TEST(dxgi)
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test_swapchain_parameters();
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test_swapchain_window_messages();
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test_swapchain_window_styles();
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test_window_association();
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run_on_d3d10(test_set_fullscreen);
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run_on_d3d10(test_resize_target);
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run_on_d3d10(test_swapchain_resize);
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@ -7018,6 +7005,7 @@ START_TEST(dxgi)
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run_on_d3d10(test_output_ownership);
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run_on_d3d10(test_cursor_clipping);
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run_on_d3d10(test_get_containing_output);
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run_on_d3d10(test_window_association);
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if (!(d3d12_module = LoadLibraryA("d3d12.dll")))
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{
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@ -7045,6 +7033,7 @@ START_TEST(dxgi)
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run_on_d3d12(test_frame_latency_event);
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run_on_d3d12(test_colour_space_support);
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run_on_d3d12(test_get_containing_output);
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run_on_d3d12(test_window_association);
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FreeLibrary(d3d12_module);
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}
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