diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c index b26042a5e28..da0cb48257b 100644 --- a/dlls/uianimation/main.c +++ b/dlls/uianimation/main.c @@ -118,6 +118,225 @@ static const struct IClassFactoryVtbl class_factory_vtbl = class_factory_LockServer }; +/*********************************************************************** + * IUIAnimationStoryboard + */ +struct animation_storyboard +{ + IUIAnimationStoryboard IUIAnimationStoryboard_iface; + LONG ref; +}; + +struct animation_storyboard *impl_from_IUIAnimationStoryboard( IUIAnimationStoryboard *iface ) +{ + return CONTAINING_RECORD( iface, struct animation_storyboard, IUIAnimationStoryboard_iface ); +} + +static HRESULT WINAPI WINAPI animation_storyboard_QueryInterface( IUIAnimationStoryboard *iface, + REFIID iid, void **obj ) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + + TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj ); + + if (IsEqualIID( iid, &IID_IUnknown ) || + IsEqualIID( iid, &IID_IUIAnimationStoryboard )) + { + IUIAnimationStoryboard_AddRef( iface ); + *obj = iface; + return S_OK; + } + + FIXME( "interface %s not implemented\n", debugstr_guid( iid ) ); + *obj = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface ) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + ULONG ref = InterlockedIncrement( &This->ref ); + + TRACE( "(%p) ref = %u\n", This, ref ); + return ref; +} + +static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface ) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + ULONG ref = InterlockedDecrement(&This->ref); + + TRACE( "(%p) ref = %u\n", This, ref ); + + if (!ref) + heap_free( This ); + + return ref; +} + +static HRESULT WINAPI animation_storyboard_AddTransition (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable, + IUIAnimationTransition *transition) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return S_OK; +} + +static HRESULT WINAPI animation_storyboard_AddKeyframeAtOffset (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME existingframe, + UI_ANIMATION_SECONDS offset, UI_ANIMATION_KEYFRAME *keyframe) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_AddKeyframeAfterTransition (IUIAnimationStoryboard *iface,IUIAnimationTransition *transition, + UI_ANIMATION_KEYFRAME *keyframe) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return S_OK; +} + +static HRESULT WINAPI animation_storyboard_AddTransitionAtKeyframe (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable, + IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_AddTransitionBetweenKeyframes (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable, + IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key, UI_ANIMATION_KEYFRAME end_key) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_RepeatBetweenKeyframes (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME start_key, + UI_ANIMATION_KEYFRAME end_key, INT32 count) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return S_OK; +} + +static HRESULT WINAPI animation_storyboard_HoldVariable (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_SetLongestAcceptableDelay (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS delay) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_Schedule (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS now, + UI_ANIMATION_SCHEDULING_RESULT *result) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return 0; +} + +static HRESULT WINAPI animation_storyboard_Conclude (IUIAnimationStoryboard *iface) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_Finish (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS deadline) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_Abandon (IUIAnimationStoryboard *iface) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_SetTag(IUIAnimationStoryboard *iface, IUnknown *object, UINT32 id) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_GetTag (IUIAnimationStoryboard *iface, IUnknown **object, UINT32 *id) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_GetStatus (IUIAnimationStoryboard *iface, UI_ANIMATION_STORYBOARD_STATUS *status) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_GetElapsedTime (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS *elapsed) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return E_NOTIMPL; +} + +static HRESULT WINAPI animation_storyboard_SetStoryboardEventHandler (IUIAnimationStoryboard *iface, IUIAnimationStoryboardEventHandler *handler) +{ + struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); + FIXME( "stub (%p)->( )\n", This ); + return S_OK; +} + +const struct IUIAnimationStoryboardVtbl animation_storyboard_vtbl = +{ + animation_storyboard_QueryInterface, + animation_storyboard_AddRef, + animation_storyboard_Release, + animation_storyboard_AddTransition, + animation_storyboard_AddKeyframeAtOffset, + animation_storyboard_AddKeyframeAfterTransition, + animation_storyboard_AddTransitionAtKeyframe, + animation_storyboard_AddTransitionBetweenKeyframes, + animation_storyboard_RepeatBetweenKeyframes, + animation_storyboard_HoldVariable, + animation_storyboard_SetLongestAcceptableDelay, + animation_storyboard_Schedule , + animation_storyboard_Conclude , + animation_storyboard_Finish , + animation_storyboard_Abandon, + animation_storyboard_SetTag, + animation_storyboard_GetTag , + animation_storyboard_GetStatus , + animation_storyboard_GetElapsedTime, + animation_storyboard_SetStoryboardEventHandler +}; + +static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj ) +{ + struct animation_storyboard *This = heap_alloc( sizeof(*This) ); + + if (!This) return E_OUTOFMEMORY; + This->IUIAnimationStoryboard_iface.lpVtbl = &animation_storyboard_vtbl; + This->ref = 1; + + *obj = &This->IUIAnimationStoryboard_iface; + + return S_OK; +} + /*********************************************************************** * IUIAnimationManager */ @@ -192,8 +411,8 @@ static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IU static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard ) { struct manager *This = impl_from_IUIAnimationManager( iface ); - FIXME( "stub (%p)->(%p)\n", This, storyboard ); - return E_NOTIMPL; + TRACE( "(%p)->(%p)\n", This, storyboard ); + return animation_storyboard_create(storyboard); } static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )