d3d10/effect: Fix indexing in GetOutputSignatureElementDesc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-23 11:23:04 +03:00 committed by Alexandre Julliard
parent 4d135986a3
commit b312369224
2 changed files with 55 additions and 23 deletions

View File

@ -6999,6 +6999,43 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
return S_OK;
}
static HRESULT d3d10_get_shader_variable_signature(struct d3d10_effect_variable *v,
UINT shader_index, UINT element_index, BOOL output, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d10_effect_shader_variable *s;
unsigned int i;
if (v->type->element_count)
v = &v->elements[0];
if (shader_index == 0)
{
s = &v->u.shader;
}
else
{
/* Index is used as an offset from this variable. */
for (i = 0; i < v->effect->used_shader_count; ++i)
{
if (v == v->effect->used_shaders[i]) break;
}
if (i + shader_index >= v->effect->used_shader_count)
{
WARN("This should crash!\n");
return E_FAIL;
}
s = &v->effect->used_shaders[i + shader_index]->u.shader;
}
if (!s->reflection)
return D3DERR_INVALIDCALL;
return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc)
@ -7060,7 +7097,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignature
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
struct d3d10_effect_shader_variable *s;
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
iface, shader_index, element_index, desc);
@ -7071,19 +7107,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignature
return E_FAIL;
}
/* Check shader_index, this crashes on W7/DX10 */
if (shader_index >= v->effect->used_shader_count)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
s = &v->effect->used_shaders[shader_index]->u.shader;
if (!s->reflection)
return D3DERR_INVALIDCALL;
return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc);
return d3d10_get_shader_variable_signature(v, shader_index, element_index, TRUE, desc);
}

View File

@ -3656,24 +3656,22 @@ todo_wine
ps = v->lpVtbl->AsShader(v);
hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 0, 0, &sign);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ok(!strcmp(sign.SemanticName, "SV_Target"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 4, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
v = effect->lpVtbl->GetVariableByName(effect, "v");
vs = v->lpVtbl->AsShader(v);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
/* NULL shader variable */
@ -3683,6 +3681,16 @@ todo_wine
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 2, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 3, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);