ws2_32: Make it clear that bit flags are in hex when tracing.

Signed-off-by: Bruno Jesus <bjesus@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Bruno Jesus 2017-02-28 14:55:25 -03:00 committed by Alexandre Julliard
parent 0dd43e9b76
commit b2c809a3d9
1 changed files with 4 additions and 4 deletions

View File

@ -6540,7 +6540,7 @@ static int convert_aiflag_w2u(int winflags) {
winflags &= ~ws_aiflag_map[i][0];
}
if (winflags)
FIXME("Unhandled windows AI_xxx flags %x\n", winflags);
FIXME("Unhandled windows AI_xxx flags 0x%x\n", winflags);
return unixflags;
}
@ -6554,7 +6554,7 @@ static int convert_niflag_w2u(int winflags) {
winflags &= ~ws_niflag_map[i][0];
}
if (winflags)
FIXME("Unhandled windows NI_xxx flags %x\n", winflags);
FIXME("Unhandled windows NI_xxx flags 0x%x\n", winflags);
return unixflags;
}
@ -6567,8 +6567,8 @@ static int convert_aiflag_u2w(int unixflags) {
winflags |= ws_aiflag_map[i][0];
unixflags &= ~ws_aiflag_map[i][1];
}
if (unixflags) /* will warn usually */
WARN("Unhandled UNIX AI_xxx flags %x\n", unixflags);
if (unixflags)
WARN("Unhandled UNIX AI_xxx flags 0x%x\n", unixflags);
return winflags;
}