ws2_32: Make it clear that bit flags are in hex when tracing.
Signed-off-by: Bruno Jesus <bjesus@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6540,7 +6540,7 @@ static int convert_aiflag_w2u(int winflags) {
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winflags &= ~ws_aiflag_map[i][0];
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}
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if (winflags)
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FIXME("Unhandled windows AI_xxx flags %x\n", winflags);
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FIXME("Unhandled windows AI_xxx flags 0x%x\n", winflags);
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return unixflags;
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}
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@ -6554,7 +6554,7 @@ static int convert_niflag_w2u(int winflags) {
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winflags &= ~ws_niflag_map[i][0];
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}
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if (winflags)
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FIXME("Unhandled windows NI_xxx flags %x\n", winflags);
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FIXME("Unhandled windows NI_xxx flags 0x%x\n", winflags);
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return unixflags;
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}
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@ -6567,8 +6567,8 @@ static int convert_aiflag_u2w(int unixflags) {
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winflags |= ws_aiflag_map[i][0];
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unixflags &= ~ws_aiflag_map[i][1];
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}
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if (unixflags) /* will warn usually */
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WARN("Unhandled UNIX AI_xxx flags %x\n", unixflags);
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if (unixflags)
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WARN("Unhandled UNIX AI_xxx flags 0x%x\n", unixflags);
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return winflags;
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}
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