d3d8: Stop setting the device state in d3d8_device_SetStreamSource().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-19 09:53:55 -06:00 committed by Alexandre Julliard
parent 05fbe3b276
commit b2a234fb7e
1 changed files with 4 additions and 8 deletions

View File

@ -3409,14 +3409,10 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
hr = wined3d_stateblock_set_stream_source(device->update_state, stream_idx, wined3d_buffer, 0, stride); hr = wined3d_stateblock_set_stream_source(device->update_state, stream_idx, wined3d_buffer, 0, stride);
if (SUCCEEDED(hr) && !device->recording) if (SUCCEEDED(hr) && !device->recording)
{ {
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, 0, stride); if (buffer_impl && buffer_impl->draw_buffer)
if (SUCCEEDED(hr)) device->sysmem_vb |= (1u << stream_idx);
{ else
if (buffer_impl && buffer_impl->draw_buffer) device->sysmem_vb &= ~(1u << stream_idx);
device->sysmem_vb |= (1u << stream_idx);
else
device->sysmem_vb &= ~(1u << stream_idx);
}
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();