diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index f2cbb068605..9040fad8a99 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -4635,13 +4635,7 @@ static void *adapter_gl_map_bo_address(struct wined3d_context *context, static void adapter_gl_unmap_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data, uint32_t bind_flags, unsigned int range_count, const struct wined3d_range *ranges) { - struct wined3d_context_gl *context_gl; - GLenum binding; - - context_gl = wined3d_context_gl(context); - binding = wined3d_buffer_gl_binding_from_bind_flags(context_gl->gl_info, bind_flags); - - wined3d_context_gl_unmap_bo_address(context_gl, data, binding, range_count, ranges); + wined3d_context_gl_unmap_bo_address(wined3d_context_gl(context), data, range_count, ranges); } static void adapter_gl_copy_bo_address(struct wined3d_context *context, diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 2bb11c30680..a1aa3c0bb96 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2554,8 +2554,8 @@ void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl, return memory; } -void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data, - GLenum binding, unsigned int range_count, const struct wined3d_range *ranges) +void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, + const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges) { const struct wined3d_gl_info *gl_info; struct wined3d_bo_gl *bo; @@ -2565,18 +2565,19 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, return; gl_info = context_gl->gl_info; - wined3d_context_gl_bind_bo(context_gl, binding, bo->id); + wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id); if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) { for (i = 0; i < range_count; ++i) { - GL_EXTCALL(glFlushMappedBufferRange(binding, (UINT_PTR)data->addr + ranges[i].offset, ranges[i].size)); + GL_EXTCALL(glFlushMappedBufferRange(bo->binding, + (UINT_PTR)data->addr + ranges[i].offset, ranges[i].size)); } } - GL_EXTCALL(glUnmapBuffer(binding)); - wined3d_context_gl_bind_bo(context_gl, binding, 0); + GL_EXTCALL(glUnmapBuffer(bo->binding)); + wined3d_context_gl_bind_bo(context_gl, bo->binding, 0); checkGLcall("Unmap buffer object"); } @@ -2611,8 +2612,8 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, range.offset = 0; range.size = size; - wined3d_context_gl_unmap_bo_address(context_gl, dst, dst_bo->binding, 1, &range); - wined3d_context_gl_unmap_bo_address(context_gl, src, src_bo->binding, 0, NULL); + wined3d_context_gl_unmap_bo_address(context_gl, dst, 1, &range); + wined3d_context_gl_unmap_bo_address(context_gl, src, 0, NULL); } } else if (!dst_bo && src_bo) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index e549a413099..7f317335477 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2178,7 +2178,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context, dst_z + z, update_w, update_h, 1, converted_mem, srgb, dst_texture, gl_info); } - wined3d_context_gl_unmap_bo_address(context_gl, &bo, GL_PIXEL_UNPACK_BUFFER, 0, NULL); + wined3d_context_gl_unmap_bo_address(context_gl, &bo, 0, NULL); heap_free(converted_mem); } else @@ -2820,7 +2820,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g width, height, &texture_gl->t.async.gl_color_key); src_row_pitch = dst_row_pitch; src_slice_pitch = dst_slice_pitch; - wined3d_context_gl_unmap_bo_address(context_gl, &data, GL_PIXEL_UNPACK_BUFFER, 0, NULL); + wined3d_context_gl_unmap_bo_address(context_gl, &data, 0, NULL); data.buffer_object = 0; data.addr = dst_mem; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f835432b685..6a6b26a6ff5 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2209,7 +2209,7 @@ void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl, const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN; void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data, - GLenum binding, unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN; + unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN; void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl, const struct wined3d_state *state) DECLSPEC_HIDDEN;