ddraw: Track some more render states in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3555,6 +3555,7 @@ static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD fla
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if (!device->material || !(fvf & D3DFVF_NORMAL) || (flags & D3DDP_DONOTLIGHT))
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enable = FALSE;
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wined3d_stateblock_set_render_state(device->state, WINED3D_RS_LIGHTING, enable);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, enable);
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}
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@ -7033,11 +7034,18 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
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wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
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d3d_device_update_depth_stencil(device));
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if (version == 1) /* Color keying is initially enabled for version 1 devices. */
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{
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wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_COLORKEYENABLE, TRUE);
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wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
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}
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else if (version == 2)
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{
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wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_SPECULARENABLE, TRUE);
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wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_SPECULARENABLE, TRUE);
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}
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if (version < 7)
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{
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wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_NORMALIZENORMALS, TRUE);
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wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_NORMALIZENORMALS, TRUE);
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IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
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D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
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