wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
This commit is contained in:
parent
fd8dbf0847
commit
b296f181dd
|
@ -3100,7 +3100,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct
|
|||
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
|
||||
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
|
||||
&device->device_parent, &device->wined3d_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -3348,7 +3348,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct
|
|||
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
|
||||
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
|
||||
&device->device_parent, &device->wined3d_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -6042,7 +6042,7 @@ HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
|
|||
}
|
||||
|
||||
hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
|
||||
NULL, 0, &ddraw->device_parent, &ddraw->wined3d_device);
|
||||
NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create a wined3d device, hr %#x.\n", hr);
|
||||
|
|
|
@ -399,7 +399,7 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
|
|||
|
||||
FIXME("Ignoring adapter type.\n");
|
||||
EnterCriticalSection(&dxgi_cs);
|
||||
hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, NULL, 0,
|
||||
hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, NULL, 0, 4,
|
||||
wined3d_device_parent, &device->wined3d_device);
|
||||
IWineDXGIDeviceParent_Release(dxgi_device_parent);
|
||||
wined3d_decref(wined3d);
|
||||
|
|
|
@ -6102,7 +6102,7 @@ HRESULT CDECL wined3d_device_get_surface_from_dc(struct wined3d_device *device,
|
|||
|
||||
HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
||||
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
|
||||
struct wined3d_device_parent *device_parent)
|
||||
BYTE surface_alignment, struct wined3d_device_parent *device_parent)
|
||||
{
|
||||
struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
|
||||
const struct fragment_pipeline *fragment_pipeline;
|
||||
|
@ -6119,8 +6119,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
|||
device->device_parent = device_parent;
|
||||
list_init(&device->resources);
|
||||
list_init(&device->shaders);
|
||||
|
||||
device->surface_alignment = wined3d->dxVersion == 7 ? DDRAW_PITCH_ALIGNMENT : D3D8_PITCH_ALIGNMENT;
|
||||
device->surface_alignment = surface_alignment;
|
||||
|
||||
/* Get the initial screen setup for ddraw. */
|
||||
hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode);
|
||||
|
|
|
@ -4841,7 +4841,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
|
|||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
|
||||
HWND focus_window, DWORD flags, struct wined3d_device_parent *device_parent, struct wined3d_device **device)
|
||||
HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
|
||||
struct wined3d_device **device)
|
||||
{
|
||||
struct wined3d_device *object;
|
||||
HRESULT hr;
|
||||
|
@ -4861,7 +4862,8 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, W
|
|||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
hr = device_init(object, wined3d, adapter_idx, device_type, focus_window, flags, device_parent);
|
||||
hr = device_init(object, wined3d, adapter_idx, device_type,
|
||||
focus_window, flags, surface_alignment, device_parent);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize device, hr %#x.\n", hr);
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
@ cdecl wined3d_device_clear(ptr long ptr long long float long)
|
||||
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
|
||||
@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
|
||||
@ cdecl wined3d_device_create(ptr long long ptr long ptr ptr)
|
||||
@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
|
||||
@ cdecl wined3d_device_decref(ptr)
|
||||
@ cdecl wined3d_device_delete_patch(ptr long)
|
||||
@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
|
||||
|
|
|
@ -1791,7 +1791,7 @@ void device_context_remove(struct wined3d_device *device, struct wined3d_context
|
|||
void device_get_draw_rect(struct wined3d_device *device, RECT *rect) DECLSPEC_HIDDEN;
|
||||
HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
||||
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
|
||||
struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
|
||||
BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
|
||||
void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
|
||||
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
|
||||
|
|
|
@ -2179,7 +2179,7 @@ void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *devic
|
|||
HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
|
||||
const RECT *rect, const WINED3DCOLORVALUE *color);
|
||||
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
|
||||
WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags,
|
||||
WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
|
||||
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
|
||||
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
|
||||
HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
|
||||
|
|
Loading…
Reference in New Issue