wined3d: Handle GL_APPLE_flush_buffer_range flushing in wined3d_context_gl_unmap_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1044bc4a05
commit
b2748a99fd
|
@ -32,7 +32,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|||
#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */
|
||||
#define WINED3D_BUFFER_USE_BO 0x02 /* Use a buffer object for this buffer. */
|
||||
#define WINED3D_BUFFER_PIN_SYSMEM 0x04 /* Keep a system memory copy for this buffer. */
|
||||
#define WINED3D_BUFFER_APPLESYNC 0x10 /* Using sync as in GL_APPLE_flush_buffer_range. */
|
||||
|
||||
#define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
|
||||
#define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */
|
||||
|
@ -160,8 +159,6 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
|
|||
list_remove(&buffer_gl->bo_user.entry);
|
||||
wined3d_context_gl_destroy_bo(context_gl, &buffer_gl->bo);
|
||||
buffer_gl->b.buffer_object = 0;
|
||||
|
||||
buffer_gl->b.flags &= ~WINED3D_BUFFER_APPLESYNC;
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
|
@ -196,9 +193,6 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!coherent && gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
|
||||
buffer_gl->b.flags |= WINED3D_BUFFER_APPLESYNC;
|
||||
|
||||
list_init(&buffer_gl->bo_user.entry);
|
||||
list_add_head(&buffer_gl->bo.users, &buffer_gl->bo_user.entry);
|
||||
buffer_gl->b.buffer_object = (uintptr_t)bo;
|
||||
|
@ -988,27 +982,6 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
|
|||
|
||||
context = context_acquire(device, NULL, 0);
|
||||
|
||||
if (buffer->flags & WINED3D_BUFFER_APPLESYNC)
|
||||
{
|
||||
struct wined3d_context_gl *context_gl;
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
struct wined3d_buffer_gl *buffer_gl;
|
||||
unsigned int i;
|
||||
|
||||
buffer_gl = wined3d_buffer_gl(buffer);
|
||||
context_gl = wined3d_context_gl(context);
|
||||
gl_info = context_gl->gl_info;
|
||||
|
||||
wined3d_buffer_gl_bind(buffer_gl, context_gl);
|
||||
for (i = 0; i < range_count; ++i)
|
||||
{
|
||||
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer_gl->bo.binding,
|
||||
buffer->maps[i].offset, buffer->maps[i].size));
|
||||
checkGLcall("glFlushMappedBufferRangeAPPLE");
|
||||
}
|
||||
range_count = 0;
|
||||
}
|
||||
|
||||
addr.buffer_object = buffer->buffer_object;
|
||||
addr.addr = 0;
|
||||
wined3d_context_unmap_bo_address(context, &addr, range_count, buffer->maps);
|
||||
|
|
|
@ -2743,6 +2743,15 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
|
|||
(UINT_PTR)data->addr + ranges[i].offset, ranges[i].size));
|
||||
}
|
||||
}
|
||||
else if (!bo->coherent && gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
|
||||
{
|
||||
for (i = 0; i < range_count; ++i)
|
||||
{
|
||||
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(bo->binding,
|
||||
(uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
|
||||
checkGLcall("glFlushMappedBufferRangeAPPLE");
|
||||
}
|
||||
}
|
||||
|
||||
GL_EXTCALL(glUnmapBuffer(bo->binding));
|
||||
wined3d_context_gl_bind_bo(context_gl, bo->binding, 0);
|
||||
|
|
Loading…
Reference in New Issue