d3dx9: Implement D3DXLoadVolumeFromFile.
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@ -189,9 +189,9 @@
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@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
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@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
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@ stub D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stub D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
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@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
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@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
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@ -21,6 +21,65 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume,
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const PALETTEENTRY *dst_palette,
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const D3DBOX *dst_box,
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const char *filename,
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const D3DBOX *src_box,
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DWORD filter,
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D3DCOLOR color_key,
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D3DXIMAGE_INFO *info)
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{
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HRESULT hr;
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int length;
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WCHAR *filenameW;
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TRACE("(%p, %p, %p, %s, %p, %#x, %#x, %p)\n",
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dst_volume, dst_palette, dst_box, debugstr_a(filename), src_box,
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filter, color_key, info);
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if (!dst_volume || !filename) return D3DERR_INVALIDCALL;
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length = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filenameW = HeapAlloc(GetProcessHeap(), 0, length * sizeof(*filenameW));
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if (!filenameW) return E_OUTOFMEMORY;
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hr = D3DXLoadVolumeFromFileW(dst_volume, dst_palette, dst_box, filenameW,
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src_box, filter, color_key, info);
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HeapFree(GetProcessHeap(), 0, filenameW);
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return hr;
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}
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HRESULT WINAPI D3DXLoadVolumeFromFileW(IDirect3DVolume9 *dst_volume,
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const PALETTEENTRY *dst_palette,
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const D3DBOX *dst_box,
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const WCHAR *filename,
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const D3DBOX *src_box,
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DWORD filter,
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D3DCOLOR color_key,
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D3DXIMAGE_INFO *info)
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{
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HRESULT hr;
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void *data;
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UINT data_size;
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TRACE("(%p, %p, %p, %s, %p, %#x, %#x, %p)\n",
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dst_volume, dst_palette, dst_box, debugstr_w(filename), src_box,
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filter, color_key, info);
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if (!dst_volume || !filename) return D3DERR_INVALIDCALL;
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if (FAILED(map_view_of_file(filename, &data, &data_size)))
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return D3DXERR_INVALIDDATA;
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hr = D3DXLoadVolumeFromFileInMemory(dst_volume, dst_palette, dst_box,
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data, data_size, src_box, filter, color_key, info);
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UnmapViewOfFile(data);
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return hr;
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}
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HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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const PALETTEENTRY *dst_palette,
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const PALETTEENTRY *dst_palette,
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const D3DBOX *dst_box,
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const D3DBOX *dst_box,
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