wined3d: 11 space indent is ugly.
This commit is contained in:
parent
23cd4475f6
commit
b22ca33a85
|
@ -225,7 +225,7 @@ void primitiveDeclarationConvertToStridedData(
|
|||
strided->u.s.position_transformed = TRUE;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
/* Now call PreLoad on all the vertex buffers. In the very rare case
|
||||
* that the buffers stopps converting PreLoad will dirtify the VDECL again.
|
||||
* The vertex buffer can now use the strided structure in the device instead of finding its
|
||||
|
|
Loading…
Reference in New Issue