wined3d: 11 space indent is ugly.
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@ -225,7 +225,7 @@ void primitiveDeclarationConvertToStridedData(
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strided->u.s.position_transformed = TRUE;
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strided->u.s.position_transformed = TRUE;
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}
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}
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}
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}
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};
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}
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/* Now call PreLoad on all the vertex buffers. In the very rare case
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/* Now call PreLoad on all the vertex buffers. In the very rare case
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* that the buffers stopps converting PreLoad will dirtify the VDECL again.
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* that the buffers stopps converting PreLoad will dirtify the VDECL again.
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* The vertex buffer can now use the strided structure in the device instead of finding its
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* The vertex buffer can now use the strided structure in the device instead of finding its
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