d3d8/tests: Fix some failure messages in test_depth_stencil_size().

This commit is contained in:
Henri Verbeet 2011-05-03 22:30:18 +02:00 committed by Alexandre Julliard
parent d06873443d
commit b20a2703e4
1 changed files with 3 additions and 3 deletions

View File

@ -2151,13 +2151,13 @@ static void test_depth_stencil_size(void)
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
/* try to set the small ds without changing the render target at the same time */
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
@ -2167,7 +2167,7 @@ static void test_depth_stencil_size(void)
IDirect3DSurface8_Release(surf);
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
if (surf) IDirect3DSurface8_Release(surf);