From b2061c8589ff06d97de3924669a8c57ab99c34b7 Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Fri, 27 Apr 2018 13:57:26 +0300 Subject: [PATCH] wined3d: Invalidate number of viewports set for the context. Signed-off-by: Nikolay Sivov Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index da8a61b87b7..b96733f79cf 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2788,6 +2788,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine if (context->blit_w != rt_size.cx || context->blit_h != rt_size.cy) { gl_info->gl_ops.gl.p_glViewport(0, 0, rt_size.cx, rt_size.cy); + context->viewport_count = WINED3D_MAX_VIEWPORTS; context->blit_w = rt_size.cx; context->blit_h = rt_size.cy; /* No need to dirtify here, the states are still dirtified because @@ -2856,6 +2857,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine if (gl_info->supported[ARB_CLIP_CONTROL]) GL_EXTCALL(glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE)); gl_info->gl_ops.gl.p_glViewport(0, 0, rt_size.cx, rt_size.cy); + context->viewport_count = WINED3D_MAX_VIEWPORTS; context_invalidate_state(context, STATE_VIEWPORT); device->shader_backend->shader_disable(device->shader_priv, context);