d3dcompiler: Accept a stat chunk size of 28 for reflection.
Fixes "unhandled size" error for Crysis shaders. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1127,7 +1127,12 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
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read_dword(&ptr, &r->gs_max_output_vertex_count);
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read_dword(&ptr, &r->gs_max_output_vertex_count);
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TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
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TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
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skip_dword_unknown(&ptr, 3);
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skip_dword_unknown(&ptr, 2);
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/* old dx10 stat size */
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if (size == 28) return S_OK;
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skip_dword_unknown(&ptr, 1);
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/* dx10 stat size */
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/* dx10 stat size */
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if (size == 29) return S_OK;
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if (size == 29) return S_OK;
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