diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c index a187d2de8e7..bc61b56667b 100644 --- a/dlls/ws2_32/socket.c +++ b/dlls/ws2_32/socket.c @@ -2306,9 +2306,9 @@ static BOOL ws_protocol_info(SOCKET s, int unicode, WSAPROTOCOL_INFOW *buffer, i status = wine_server_call( req ); if (!status) { - address_family = convert_af_u2w(reply->family); - socket_type = convert_socktype_u2w(reply->type); - protocol = convert_proto_u2w(reply->protocol); + address_family = reply->family; + socket_type = reply->type; + protocol = reply->protocol; } } SERVER_END_REQ; diff --git a/server/sock.c b/server/sock.c index 52e85b1e518..4bafe35b890 100644 --- a/server/sock.c +++ b/server/sock.c @@ -456,7 +456,7 @@ static void sock_poll_event( struct fd *fd, int event ) else { /* normal data flow */ - if ( sock->type == SOCK_STREAM && ( event & POLLIN ) ) + if (sock->type == WS_SOCK_STREAM && (event & POLLIN)) { char dummy; int nr; @@ -546,8 +546,8 @@ static int sock_get_poll_events( struct fd *fd ) else if (smask & FD_READ || (sock->state & FD_WINE_LISTENING && mask & FD_ACCEPT)) ev |= POLLIN | POLLPRI; /* We use POLLIN with 0 bytes recv() as FD_CLOSE indication for stream sockets. */ - else if ( sock->type == SOCK_STREAM && sock->state & FD_READ && mask & FD_CLOSE && - !(sock->hmask & FD_READ) ) + else if (sock->type == WS_SOCK_STREAM && (sock->state & FD_READ) && (mask & FD_CLOSE) && + !(sock->hmask & FD_READ)) ev |= POLLIN; if (async_queued( &sock->write_q )) @@ -813,9 +813,9 @@ static int init_socket( struct sock *sock, int family, int type, int protocol, u sock->state = (type != SOCK_STREAM) ? (FD_READ|FD_WRITE) : 0; sock->flags = flags; - sock->proto = unix_protocol; - sock->type = unix_type; - sock->family = unix_family; + sock->proto = protocol; + sock->type = type; + sock->family = family; if (sock->fd) { @@ -1540,7 +1540,7 @@ DECL_HANDLER(enable_socket_event) sock->hmask &= ~req->mask; sock->state |= req->sstate; sock->state &= ~req->cstate; - if ( sock->type != SOCK_STREAM ) sock->state &= ~STREAM_FLAG_MASK; + if (sock->type != WS_SOCK_STREAM) sock->state &= ~STREAM_FLAG_MASK; sock_reselect( sock );