wined3d: Store the wined3d creation flags for NO3D adapters as well.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
33d182dd54
commit
b1d6d47c0c
|
@ -2463,7 +2463,14 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
|
|||
wined3d_adapter_no3d_create_context,
|
||||
};
|
||||
|
||||
static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter)
|
||||
static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
|
||||
{
|
||||
struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
|
||||
|
||||
d3d_info->wined3d_creation_flags = wined3d_creation_flags;
|
||||
}
|
||||
|
||||
static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
|
||||
{
|
||||
static const struct wined3d_gpu_description gpu_description =
|
||||
{
|
||||
|
@ -2485,6 +2492,8 @@ static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter)
|
|||
adapter->shader_backend = &none_shader_backend;
|
||||
adapter->adapter_ops = &wined3d_adapter_no3d_ops;
|
||||
|
||||
wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
@ -2510,7 +2519,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int o
|
|||
adapter->formats = NULL;
|
||||
|
||||
if (wined3d_creation_flags & WINED3D_NO3D)
|
||||
return wined3d_adapter_no3d_init(adapter);
|
||||
return wined3d_adapter_no3d_init(adapter, wined3d_creation_flags);
|
||||
return wined3d_adapter_gl_init(adapter, wined3d_creation_flags);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue