wined3d: Let buffer_direct_upload() invalidate STATE_INDEXBUFFER if needed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -668,15 +668,13 @@ drop_query:
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}
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/* The caller provides a GL context */
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static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags)
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static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_context *context, DWORD flags)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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unsigned int start, len;
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BYTE *map;
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UINT start, len;
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/* This potentially invalidates the element array buffer binding, but the
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* caller always takes care of this. */
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GL_EXTCALL(glBindBuffer(This->buffer_type_hint, This->buffer_object));
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checkGLcall("glBindBuffer");
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buffer_bind(This, context);
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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GLbitfield mapflags;
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@ -867,12 +865,9 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
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/* Nothing to do because we locked directly into the vbo */
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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{
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return;
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}
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buffer_direct_upload(buffer, gl_info, flags);
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buffer_direct_upload(buffer, context, flags);
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return;
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}
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