wined3d: Let buffer_direct_upload() invalidate STATE_INDEXBUFFER if needed.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-10-16 21:46:44 +02:00 committed by Alexandre Julliard
parent 7e7f46f436
commit b1cc82a29f
1 changed files with 6 additions and 11 deletions

View File

@ -668,15 +668,13 @@ drop_query:
}
/* The caller provides a GL context */
static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags)
static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_context *context, DWORD flags)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int start, len;
BYTE *map;
UINT start, len;
/* This potentially invalidates the element array buffer binding, but the
* caller always takes care of this. */
GL_EXTCALL(glBindBuffer(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBuffer");
buffer_bind(This, context);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield mapflags;
@ -867,12 +865,9 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
/* Nothing to do because we locked directly into the vbo */
if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
{
return;
}
buffer_direct_upload(buffer, gl_info, flags);
buffer_direct_upload(buffer, context, flags);
return;
}