wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
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1a1b902e7f
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@ -2090,6 +2090,8 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
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if(!Value)
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return DDERR_INVALIDPARAMS;
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/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
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return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
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RenderStateType,
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Value);
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@ -2288,6 +2290,9 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
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}
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default:
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/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
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return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
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RenderStateType,
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Value);
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@ -3335,7 +3335,7 @@ static void renderstate_stencil_twosided(
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}
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}
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static void renderstate_stencil(IWineD3DDeviceImpl *This, D3DRENDERSTATETYPE State, DWORD Value) {
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static void renderstate_stencil(IWineD3DDeviceImpl *This, WINED3DRENDERSTATETYPE State, DWORD Value) {
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DWORD onesided_enable = FALSE;
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DWORD twosided_enable = FALSE;
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GLint func = GL_ALWAYS;
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@ -3405,7 +3405,7 @@ static void renderstate_stencil(IWineD3DDeviceImpl *This, D3DRENDERSTATETYPE Sta
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* Get / Set Render States
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* TODO: Verify against dx9 definitions
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*****/
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static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State, DWORD Value) {
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static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, WINED3DRENDERSTATETYPE State, DWORD Value) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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DWORD OldValue = This->stateBlock->renderState[State];
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@ -3748,7 +3748,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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/* And now the default texture color as well */
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for (i = 0; i < GL_LIMITS(texture_stages); i++) {
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/* Note the D3DRS value applies to all textures, but GL has one
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/* Note the WINED3DRS value applies to all textures, but GL has one
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per texture, so apply it now ready to be used! */
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
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@ -4585,7 +4585,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State, DWORD *pValue) {
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static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, WINED3DRENDERSTATETYPE State, DWORD *pValue) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) for State %d = %d\n", This, State, This->stateBlock->renderState[State]);
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*pValue = This->stateBlock->renderState[State];
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@ -5140,7 +5140,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
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}
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/* Should I clip?
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* a) D3DRS_CLIPPING is enabled
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* a) WINED3DRS_CLIPPING is enabled
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* b) WINED3DVOP_CLIP is passed
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*/
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if(This->stateBlock->renderState[WINED3DRS_CLIPPING]) {
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@ -5529,7 +5529,7 @@ static void WINAPI IWineD3DDeviceImpl_ApplyTextureUnitState(IWineD3DDevice *ifac
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eg. SetTextureStageState( 0, WINED3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEPOSITION | 1 );
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means use the vertex position (camera-space) as the input texture coordinates
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for this texture stage, and the wrap mode set in the WINED3DRS_WRAP1 render
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state. We do not (yet) support the D3DRENDERSTATE_WRAPx values, nor tie them up
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state. We do not (yet) support the WINED3DRENDERSTATE_WRAPx values, nor tie them up
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to the TEXCOORDINDEX value */
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/**
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@ -1224,10 +1224,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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glDrawBuffer(GL_BACK);
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vcheckGLcall("glDrawBuffer");
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}
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if(myDevice->stateBlock->renderState[D3DRS_ZENABLE] == D3DZB_TRUE ||
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myDevice->stateBlock->renderState[D3DRS_ZENABLE] == D3DZB_USEW) glEnable(GL_DEPTH_TEST);
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if (myDevice->stateBlock->renderState[D3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND);
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if (myDevice->stateBlock->renderState[D3DRS_FOGENABLE]) glEnable(GL_FOG);
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if(myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == D3DZB_TRUE ||
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myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == D3DZB_USEW) glEnable(GL_DEPTH_TEST);
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if (myDevice->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND);
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if (myDevice->stateBlock->renderState[WINED3DRS_FOGENABLE]) glEnable(GL_FOG);
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LEAVE_GL();
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@ -406,8 +406,8 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
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STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
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STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
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STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
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STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
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STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE;
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STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE;
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STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
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STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
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STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE;
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@ -271,27 +271,27 @@ typedef enum _WINED3DFORMAT {
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} WINED3DFORMAT;
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typedef enum _WINED3DRENDERSTATETYPE {
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WINED3DRS_TEXTUREHANDLE = 1,
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WINED3DRS_ANTIALIAS = 2,
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WINED3DRS_TEXTUREADDRESS = 3,
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WINED3DRS_TEXTUREPERSPECTIVE = 4,
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WINED3DRS_WRAPU = 5,
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WINED3DRS_WRAPV = 6,
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WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
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WINED3DRS_ANTIALIAS = 2, /* d3d7 */
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WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
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WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
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WINED3DRS_WRAPU = 5, /* d3d7 */
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WINED3DRS_WRAPV = 6, /* d3d7 */
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WINED3DRS_ZENABLE = 7,
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WINED3DRS_FILLMODE = 8,
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WINED3DRS_SHADEMODE = 9,
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WINED3DRS_LINEPATTERN = 10,
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WINED3DRS_MONOENABLE = 11,
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WINED3DRS_ROP2 = 12,
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WINED3DRS_PLANEMASK = 13,
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WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
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WINED3DRS_MONOENABLE = 11, /* d3d7 */
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WINED3DRS_ROP2 = 12, /* d3d7 */
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WINED3DRS_PLANEMASK = 13, /* d3d7 */
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WINED3DRS_ZWRITEENABLE = 14,
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WINED3DRS_ALPHATESTENABLE = 15,
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WINED3DRS_LASTPIXEL = 16,
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WINED3DRS_TEXTUREMAG = 17,
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WINED3DRS_TEXTUREMIN = 18,
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WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
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WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
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WINED3DRS_SRCBLEND = 19,
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WINED3DRS_DESTBLEND = 20,
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WINED3DRS_TEXTUREMAPBLEND = 21,
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WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
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WINED3DRS_CULLMODE = 22,
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WINED3DRS_ZFUNC = 23,
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WINED3DRS_ALPHAREF = 24,
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@ -300,27 +300,27 @@ typedef enum _WINED3DRENDERSTATETYPE {
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WINED3DRS_ALPHABLENDENABLE = 27,
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WINED3DRS_FOGENABLE = 28,
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WINED3DRS_SPECULARENABLE = 29,
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WINED3DRS_ZVISIBLE = 30,
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WINED3DRS_SUBPIXEL = 31,
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WINED3DRS_SUBPIXELX = 32,
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WINED3DRS_STIPPLEDALPHA = 33,
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WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
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WINED3DRS_SUBPIXEL = 31, /* d3d7 */
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WINED3DRS_SUBPIXELX = 32, /* d3d7 */
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WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
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WINED3DRS_FOGCOLOR = 34,
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WINED3DRS_FOGTABLEMODE = 35,
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WINED3DRS_FOGSTART = 36,
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WINED3DRS_FOGEND = 37,
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WINED3DRS_FOGDENSITY = 38,
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WINED3DRS_STIPPLEENABLE = 39,
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WINED3DRS_EDGEANTIALIAS = 40,
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WINED3DRS_COLORKEYENABLE = 41,
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WINED3DRS_BORDERCOLOR = 43,
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WINED3DRS_TEXTUREADDRESSU = 44,
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WINED3DRS_TEXTUREADDRESSV = 45,
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WINED3DRS_MIPMAPLODBIAS = 46,
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WINED3DRS_ZBIAS = 47,
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WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
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WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
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WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
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WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
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WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
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WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
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WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
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WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
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WINED3DRS_RANGEFOGENABLE = 48,
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WINED3DRS_ANISOTROPY = 49,
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WINED3DRS_FLUSHBATCH = 50,
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WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
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WINED3DRS_ANISOTROPY = 49, /* d3d7 */
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WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
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WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
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WINED3DRS_STENCILENABLE = 52,
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WINED3DRS_STENCILFAIL = 53,
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WINED3DRS_STENCILZFAIL = 54,
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@ -340,20 +340,20 @@ typedef enum _WINED3DRENDERSTATETYPE {
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WINED3DRS_WRAP7 = 135,
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WINED3DRS_CLIPPING = 136,
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WINED3DRS_LIGHTING = 137,
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WINED3DRS_EXTENTS = 138,
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WINED3DRS_EXTENTS = 138, /* d3d7 */
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WINED3DRS_AMBIENT = 139,
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WINED3DRS_FOGVERTEXMODE = 140,
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WINED3DRS_COLORVERTEX = 141,
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WINED3DRS_LOCALVIEWER = 142,
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WINED3DRS_NORMALIZENORMALS = 143,
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WINED3DRS_COLORKEYBLENDENABLE = 144,
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WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
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WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
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WINED3DRS_SPECULARMATERIALSOURCE = 146,
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WINED3DRS_AMBIENTMATERIALSOURCE = 147,
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WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
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WINED3DRS_VERTEXBLEND = 151,
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WINED3DRS_CLIPPLANEENABLE = 152,
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WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
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WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
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WINED3DRS_POINTSIZE = 154,
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WINED3DRS_POINTSIZE_MIN = 155,
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WINED3DRS_POINTSPRITEENABLE = 156,
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@ -364,7 +364,7 @@ typedef enum _WINED3DRENDERSTATETYPE {
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WINED3DRS_MULTISAMPLEANTIALIAS = 161,
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WINED3DRS_MULTISAMPLEMASK = 162,
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WINED3DRS_PATCHEDGESTYLE = 163,
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WINED3DRS_PATCHSEGMENTS = 164,
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WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
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WINED3DRS_DEBUGMONITORTOKEN = 165,
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WINED3DRS_POINTSIZE_MAX = 166,
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WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
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@ -413,7 +413,7 @@ typedef enum _WINED3DRENDERSTATETYPE {
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} WINED3DRENDERSTATETYPE;
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#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
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/* Highest D3DRS_ value */
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/* Highest WINED3DRS_ value */
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typedef struct _WINED3DDISPLAYMODE {
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