include: Remove nested namespaces in windows.gaming.input.forcefeedback.idl.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -26,37 +26,18 @@ import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace ForceFeedback {
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namespace Windows.Gaming.Input.ForceFeedback {
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typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
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typedef enum ForceFeedbackLoadEffectResult ForceFeedbackLoadEffectResult;
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interface IForceFeedbackEffect;
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runtimeclass ForceFeedbackMotor;
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}
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}
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}
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}
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace ForceFeedback {
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declare {
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interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
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interface Windows.Foundation.IAsyncOperation<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *>;
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}
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}
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}
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}
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}
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namespace Windows {
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namespace Gaming {
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namespace Input {
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namespace ForceFeedback {
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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flags
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@ -111,6 +92,3 @@ namespace Windows {
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[default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackMotor;
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}
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}
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}
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}
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}
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