d3d10: Mark annotation variable as annotation.
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@ -830,6 +830,9 @@ static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char
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skip_dword_unknown(ptr, 1);
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skip_dword_unknown(ptr, 1);
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/* mark the variable as annotation */
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a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
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return S_OK;
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return S_OK;
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}
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}
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@ -2345,10 +2348,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVaria
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{
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{
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desc->ExplicitBindPoint = This->buffer_offset;
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desc->ExplicitBindPoint = This->buffer_offset;
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}
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}
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else if(This->flag)
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{
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FIXME("Unhandled flag %#x!\n", This->flag);
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}
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return S_OK;
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return S_OK;
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}
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}
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