wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f485816d10
commit
b15685355c
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@ -6106,33 +6106,6 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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return S_OK;
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return S_OK;
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}
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}
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static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
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struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
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{
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struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
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IWineDXGIDevice *wine_device;
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HRESULT hr;
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TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
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if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device2_iface,
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&IID_IWineDXGIDevice, (void **)&wine_device)))
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{
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ERR("Device should implement IWineDXGIDevice.\n");
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return E_FAIL;
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}
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hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain);
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IWineDXGIDevice_Release(wine_device);
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if (FAILED(hr))
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{
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ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
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return hr;
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}
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return S_OK;
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}
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static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
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static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
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{
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{
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device_parent_wined3d_device_created,
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device_parent_wined3d_device_created,
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@ -6140,7 +6113,6 @@ static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
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device_parent_activate,
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device_parent_activate,
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device_parent_texture_sub_resource_created,
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device_parent_texture_sub_resource_created,
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device_parent_create_swapchain_texture,
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device_parent_create_swapchain_texture,
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device_parent_create_swapchain,
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};
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};
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static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
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static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
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@ -131,7 +131,7 @@ struct d3d8_device
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/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
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/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
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* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
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* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
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struct d3d8_swapchain *implicit_swapchain;
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struct wined3d_swapchain *implicit_swapchain;
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};
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};
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HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
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HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
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@ -594,7 +594,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
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if (device->index_buffer)
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if (device->index_buffer)
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wined3d_buffer_decref(device->index_buffer);
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wined3d_buffer_decref(device->index_buffer);
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wined3d_device_uninit_3d(device->wined3d_device);
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wined3d_swapchain_decref(device->implicit_swapchain);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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heap_free(device->handle_table.entries);
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heap_free(device->handle_table.entries);
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@ -877,6 +877,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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{
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_swapchain_desc swapchain_desc;
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struct wined3d_swapchain_desc swapchain_desc;
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struct d3d8_swapchain *implicit_swapchain;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
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TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
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@ -888,6 +889,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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}
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}
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if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters))
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if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters))
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return D3DERR_INVALIDCALL;
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return D3DERR_INVALIDCALL;
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swapchain_desc.flags |= WINED3D_SWAPCHAIN_IMPLICIT;
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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@ -909,7 +911,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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{
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{
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device->recording = FALSE;
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device->recording = FALSE;
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present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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device->implicit_swapchain->swap_interval
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implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
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implicit_swapchain->swap_interval
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= wined3dswapinterval_from_d3d(present_parameters->FullScreen_PresentationInterval);
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= wined3dswapinterval_from_d3d(present_parameters->FullScreen_PresentationInterval);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
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@ -929,6 +932,7 @@ static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *s
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const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
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const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
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{
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_swapchain *implicit_swapchain;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
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@ -938,7 +942,8 @@ static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *s
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* shows a framerate on Windows in applications that only call the device
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* shows a framerate on Windows in applications that only call the device
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* method, like e.g. the dx8 sdk samples. The conclusion is that native
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* method, like e.g. the dx8 sdk samples. The conclusion is that native
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* calls the swapchain's public method from the device. */
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* calls the swapchain's public method from the device. */
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return IDirect3DSwapChain8_Present(&device->implicit_swapchain->IDirect3DSwapChain8_iface,
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implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
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return IDirect3DSwapChain8_Present(&implicit_swapchain->IDirect3DSwapChain8_iface,
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src_rect, dst_rect, dst_window_override, dirty_region);
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src_rect, dst_rect, dst_window_override, dirty_region);
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}
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}
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@ -946,7 +951,6 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
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{
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_swapchain *wined3d_swapchain;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_texture *wined3d_texture;
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struct d3d8_surface *surface_impl;
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struct d3d8_surface *surface_impl;
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@ -958,8 +962,7 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
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/* No need to check for backbuffer == NULL, Windows crashes in that case. */
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/* No need to check for backbuffer == NULL, Windows crashes in that case. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_swapchain = device->implicit_swapchain->wined3d_swapchain;
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(device->implicit_swapchain, backbuffer_idx)))
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx)))
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{
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{
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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*backbuffer = NULL;
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*backbuffer = NULL;
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@ -1387,7 +1390,7 @@ static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirec
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}
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}
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain,
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hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain,
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dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
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dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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@ -3532,29 +3535,6 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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return hr;
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return hr;
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}
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}
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static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
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struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
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{
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struct d3d8_device *device = device_from_device_parent(device_parent);
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struct d3d8_swapchain *d3d_swapchain;
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HRESULT hr;
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TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
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if (FAILED(hr = d3d8_swapchain_create(device, desc, WINED3D_SWAP_INTERVAL_DEFAULT, &d3d_swapchain)))
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{
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WARN("Failed to create swapchain, hr %#x.\n", hr);
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*swapchain = NULL;
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return hr;
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}
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*swapchain = d3d_swapchain->wined3d_swapchain;
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wined3d_swapchain_incref(*swapchain);
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IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
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return hr;
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}
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static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
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static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
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{
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{
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device_parent_wined3d_device_created,
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device_parent_wined3d_device_created,
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device_parent_activate,
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device_parent_activate,
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device_parent_texture_sub_resource_created,
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device_parent_texture_sub_resource_created,
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device_parent_create_swapchain_texture,
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device_parent_create_swapchain_texture,
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device_parent_create_swapchain,
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};
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};
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static void setup_fpu(void)
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static void setup_fpu(void)
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@ -3587,6 +3566,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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{
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{
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struct wined3d_swapchain_desc swapchain_desc;
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struct wined3d_swapchain_desc swapchain_desc;
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struct wined3d_swapchain *wined3d_swapchain;
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struct wined3d_swapchain *wined3d_swapchain;
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struct d3d8_swapchain *d3d_swapchain;
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HRESULT hr;
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HRESULT hr;
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static const enum wined3d_feature_level feature_levels[] =
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static const enum wined3d_feature_level feature_levels[] =
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@ -3654,10 +3634,12 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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heap_free(device->handle_table.entries);
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heap_free(device->handle_table.entries);
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return D3DERR_INVALIDCALL;
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return D3DERR_INVALIDCALL;
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}
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}
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swapchain_desc.flags |= WINED3D_SWAPCHAIN_IMPLICIT;
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if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
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if (FAILED(hr = d3d8_swapchain_create(device, &swapchain_desc,
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wined3dswapinterval_from_d3d(parameters->FullScreen_PresentationInterval), &d3d_swapchain)))
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{
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{
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WARN("Failed to initialize 3D, hr %#x.\n", hr);
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WARN("Failed to create implicit swapchain, hr %#x.\n", hr);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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@ -3665,6 +3647,10 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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return hr;
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return hr;
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}
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}
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wined3d_swapchain = d3d_swapchain->wined3d_swapchain;
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wined3d_swapchain_incref(wined3d_swapchain);
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IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
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wined3d_device_set_render_state(device->wined3d_device,
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
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WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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@ -3681,10 +3667,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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goto err;
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goto err;
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}
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}
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wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
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device->implicit_swapchain = wined3d_swapchain;
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device->implicit_swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
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device->implicit_swapchain->swap_interval
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= wined3dswapinterval_from_d3d(parameters->FullScreen_PresentationInterval);
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device->d3d_parent = &parent->IDirect3D8_iface;
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device->d3d_parent = &parent->IDirect3D8_iface;
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IDirect3D8_AddRef(device->d3d_parent);
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IDirect3D8_AddRef(device->d3d_parent);
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@ -3693,7 +3676,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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err:
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err:
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_uninit_3d(device->wined3d_device);
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wined3d_swapchain_decref(wined3d_swapchain);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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@ -116,7 +116,7 @@ struct d3d9_device
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unsigned int max_user_clip_planes;
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unsigned int max_user_clip_planes;
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UINT implicit_swapchain_count;
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UINT implicit_swapchain_count;
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struct d3d9_swapchain **implicit_swapchains;
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struct wined3d_swapchain **implicit_swapchains;
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};
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};
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HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
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HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
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@ -599,9 +599,12 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
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if (device->index_buffer)
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if (device->index_buffer)
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wined3d_buffer_decref(device->index_buffer);
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wined3d_buffer_decref(device->index_buffer);
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for (i = 0; i < device->implicit_swapchain_count; ++i)
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{
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wined3d_swapchain_decref(device->implicit_swapchains[i]);
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}
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heap_free(device->implicit_swapchains);
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heap_free(device->implicit_swapchains);
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||||||
wined3d_device_uninit_3d(device->wined3d_device);
|
|
||||||
wined3d_device_release_focus_window(device->wined3d_device);
|
wined3d_device_release_focus_window(device->wined3d_device);
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
@ -838,6 +841,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice
|
||||||
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
|
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
|
||||||
{
|
{
|
||||||
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
||||||
|
struct d3d9_swapchain *d3d9_swapchain;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
|
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
|
||||||
|
@ -845,7 +849,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
if (swapchain_idx < device->implicit_swapchain_count)
|
if (swapchain_idx < device->implicit_swapchain_count)
|
||||||
{
|
{
|
||||||
*swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
|
d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain_idx]);
|
||||||
|
*swapchain = (IDirect3DSwapChain9 *)&d3d9_swapchain->IDirect3DSwapChain9Ex_iface;
|
||||||
IDirect3DSwapChain9Ex_AddRef(*swapchain);
|
IDirect3DSwapChain9Ex_AddRef(*swapchain);
|
||||||
hr = D3D_OK;
|
hr = D3D_OK;
|
||||||
}
|
}
|
||||||
|
@ -924,15 +929,13 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
|
||||||
static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
|
static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
|
||||||
{
|
{
|
||||||
UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
|
UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
|
||||||
struct wined3d_swapchain *wined3d_swapchain;
|
|
||||||
|
|
||||||
if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
|
if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
|
||||||
return E_OUTOFMEMORY;
|
return E_OUTOFMEMORY;
|
||||||
|
|
||||||
for (i = 0; i < new_swapchain_count; ++i)
|
for (i = 0; i < new_swapchain_count; ++i)
|
||||||
{
|
{
|
||||||
wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
|
device->implicit_swapchains[i] = wined3d_device_get_swapchain(device->wined3d_device, i);
|
||||||
device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain);
|
|
||||||
}
|
}
|
||||||
device->implicit_swapchain_count = new_swapchain_count;
|
device->implicit_swapchain_count = new_swapchain_count;
|
||||||
|
|
||||||
|
@ -946,6 +949,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
|
||||||
struct wined3d_swapchain_desc swapchain_desc;
|
struct wined3d_swapchain_desc swapchain_desc;
|
||||||
struct wined3d_display_mode wined3d_mode;
|
struct wined3d_display_mode wined3d_mode;
|
||||||
struct wined3d_rendertarget_view *rtv;
|
struct wined3d_rendertarget_view *rtv;
|
||||||
|
struct d3d9_swapchain *d3d9_swapchain;
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
|
@ -966,6 +970,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
|
||||||
|
|
||||||
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
|
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
|
||||||
return D3DERR_INVALIDCALL;
|
return D3DERR_INVALIDCALL;
|
||||||
|
swapchain_desc.flags |= WINED3D_SWAPCHAIN_IMPLICIT;
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
|
|
||||||
|
@ -1002,9 +1007,10 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
device->implicit_swapchains[0]->swap_interval
|
d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[0]);
|
||||||
|
d3d9_swapchain->swap_interval
|
||||||
= wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
|
= wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
|
||||||
wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
|
wined3d_swapchain_get_desc(d3d9_swapchain->wined3d_swapchain, &swapchain_desc);
|
||||||
present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
|
present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
|
||||||
present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
|
present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
|
||||||
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
|
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
|
||||||
|
@ -1058,7 +1064,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
for (i = 0; i < device->implicit_swapchain_count; ++i)
|
for (i = 0; i < device->implicit_swapchain_count; ++i)
|
||||||
{
|
{
|
||||||
swapchain = device->implicit_swapchains[i];
|
swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[i]);
|
||||||
if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
|
if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
|
||||||
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0)))
|
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0)))
|
||||||
{
|
{
|
||||||
|
@ -1075,6 +1081,7 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
|
||||||
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
|
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
|
||||||
{
|
{
|
||||||
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
||||||
|
struct d3d9_swapchain *d3d9_swapchain;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
||||||
|
@ -1093,7 +1100,8 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
|
||||||
return D3DERR_INVALIDCALL;
|
return D3DERR_INVALIDCALL;
|
||||||
}
|
}
|
||||||
|
|
||||||
hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
|
d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain]);
|
||||||
|
hr = IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain->IDirect3DSwapChain9Ex_iface,
|
||||||
backbuffer_idx, backbuffer_type, backbuffer);
|
backbuffer_idx, backbuffer_type, backbuffer);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
|
@ -1645,7 +1653,7 @@ static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
if (swapchain < device->implicit_swapchain_count)
|
if (swapchain < device->implicit_swapchain_count)
|
||||||
hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
|
hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain],
|
||||||
dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
|
dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
|
@ -3953,7 +3961,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
for (i = 0; i < device->implicit_swapchain_count; ++i)
|
for (i = 0; i < device->implicit_swapchain_count; ++i)
|
||||||
{
|
{
|
||||||
swapchain = device->implicit_swapchains[i];
|
swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[i]);
|
||||||
if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
|
if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
|
||||||
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags)))
|
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags)))
|
||||||
{
|
{
|
||||||
|
@ -4033,7 +4041,7 @@ static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HW
|
||||||
TRACE("iface %p, dst_window %p.\n", iface, dst_window);
|
TRACE("iface %p, dst_window %p.\n", iface, dst_window);
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
|
wined3d_swapchain_get_desc(device->implicit_swapchains[0], &swapchain_desc);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
if (swapchain_desc.windowed)
|
if (swapchain_desc.windowed)
|
||||||
|
@ -4397,29 +4405,6 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
|
|
||||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
|
|
||||||
{
|
|
||||||
struct d3d9_device *device = device_from_device_parent(device_parent);
|
|
||||||
struct d3d9_swapchain *d3d_swapchain;
|
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
|
|
||||||
|
|
||||||
if (FAILED(hr = d3d9_swapchain_create(device, desc, WINED3D_SWAP_INTERVAL_DEFAULT, &d3d_swapchain)))
|
|
||||||
{
|
|
||||||
WARN("Failed to create swapchain, hr %#x.\n", hr);
|
|
||||||
*swapchain = NULL;
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
|
|
||||||
*swapchain = d3d_swapchain->wined3d_swapchain;
|
|
||||||
wined3d_swapchain_incref(*swapchain);
|
|
||||||
IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
|
|
||||||
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
|
static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
|
||||||
{
|
{
|
||||||
device_parent_wined3d_device_created,
|
device_parent_wined3d_device_created,
|
||||||
|
@ -4427,7 +4412,6 @@ static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
|
||||||
device_parent_activate,
|
device_parent_activate,
|
||||||
device_parent_texture_sub_resource_created,
|
device_parent_texture_sub_resource_created,
|
||||||
device_parent_create_swapchain_texture,
|
device_parent_create_swapchain_texture,
|
||||||
device_parent_create_swapchain,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static void setup_fpu(void)
|
static void setup_fpu(void)
|
||||||
|
@ -4452,6 +4436,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
|
||||||
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
|
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
|
||||||
{
|
{
|
||||||
struct wined3d_swapchain_desc *swapchain_desc;
|
struct wined3d_swapchain_desc *swapchain_desc;
|
||||||
|
struct d3d9_swapchain *d3d_swapchain;
|
||||||
struct wined3d_caps caps;
|
struct wined3d_caps caps;
|
||||||
unsigned i, count = 1;
|
unsigned i, count = 1;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
@ -4537,11 +4522,13 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
return D3DERR_INVALIDCALL;
|
return D3DERR_INVALIDCALL;
|
||||||
}
|
}
|
||||||
|
swapchain_desc[i].flags |= WINED3D_SWAPCHAIN_IMPLICIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
|
if (FAILED(hr = d3d9_swapchain_create(device, swapchain_desc,
|
||||||
|
wined3dswapinterval_from_d3d(parameters->PresentationInterval), &d3d_swapchain)))
|
||||||
{
|
{
|
||||||
WARN("Failed to initialize 3D, hr %#x.\n", hr);
|
WARN("Failed to create swapchain, hr %#x.\n", hr);
|
||||||
wined3d_device_release_focus_window(device->wined3d_device);
|
wined3d_device_release_focus_window(device->wined3d_device);
|
||||||
heap_free(swapchain_desc);
|
heap_free(swapchain_desc);
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
|
@ -4549,22 +4536,20 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wined3d_swapchain_incref(d3d_swapchain->wined3d_swapchain);
|
||||||
|
IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
|
||||||
|
|
||||||
wined3d_device_set_render_state(device->wined3d_device,
|
wined3d_device_set_render_state(device->wined3d_device,
|
||||||
WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
|
WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
|
||||||
|
|
||||||
if (FAILED(hr = d3d9_device_get_swapchains(device)))
|
if (FAILED(hr = d3d9_device_get_swapchains(device)))
|
||||||
{
|
{
|
||||||
wined3d_device_uninit_3d(device->wined3d_device);
|
wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain);
|
||||||
wined3d_device_release_focus_window(device->wined3d_device);
|
wined3d_device_release_focus_window(device->wined3d_device);
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
return E_OUTOFMEMORY;
|
return E_OUTOFMEMORY;
|
||||||
}
|
}
|
||||||
for (i = 0; i < device->implicit_swapchain_count; ++i)
|
|
||||||
{
|
|
||||||
device->implicit_swapchains[i]->swap_interval
|
|
||||||
= wined3dswapinterval_from_d3d(parameters[i].PresentationInterval);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < count; ++i)
|
for (i = 0; i < count; ++i)
|
||||||
{
|
{
|
||||||
|
@ -4583,7 +4568,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
|
||||||
ERR("Failed to allocate FVF vertex declaration map memory.\n");
|
ERR("Failed to allocate FVF vertex declaration map memory.\n");
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
heap_free(device->implicit_swapchains);
|
heap_free(device->implicit_swapchains);
|
||||||
wined3d_device_uninit_3d(device->wined3d_device);
|
wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain);
|
||||||
wined3d_device_release_focus_window(device->wined3d_device);
|
wined3d_device_release_focus_window(device->wined3d_device);
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
|
@ -366,12 +366,10 @@ static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
|
||||||
static void ddraw_destroy_swapchain(struct ddraw *ddraw)
|
static void ddraw_destroy_swapchain(struct ddraw *ddraw)
|
||||||
{
|
{
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("Destroying the swapchain.\n");
|
TRACE("Destroying the swapchain.\n");
|
||||||
|
|
||||||
wined3d_swapchain_decref(ddraw->wined3d_swapchain);
|
wined3d_swapchain_decref(ddraw->wined3d_swapchain);
|
||||||
ddraw->wined3d_swapchain = NULL;
|
|
||||||
|
|
||||||
for (i = 0; i < ddraw->numConvertedDecls; ++i)
|
for (i = 0; i < ddraw->numConvertedDecls; ++i)
|
||||||
{
|
{
|
||||||
|
@ -380,8 +378,8 @@ static void ddraw_destroy_swapchain(struct ddraw *ddraw)
|
||||||
heap_free(ddraw->decls);
|
heap_free(ddraw->decls);
|
||||||
ddraw->numConvertedDecls = 0;
|
ddraw->numConvertedDecls = 0;
|
||||||
|
|
||||||
if (FAILED(hr = wined3d_device_uninit_3d(ddraw->wined3d_device)))
|
wined3d_swapchain_decref(ddraw->wined3d_swapchain);
|
||||||
ERR("Failed to uninit 3D, hr %#x.\n", hr);
|
ddraw->wined3d_swapchain = NULL;
|
||||||
|
|
||||||
/* Free the d3d window if one was created. */
|
/* Free the d3d window if one was created. */
|
||||||
if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
|
if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
|
||||||
|
@ -551,67 +549,14 @@ static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
|
static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw, HWND window,
|
||||||
struct wined3d_swapchain_desc *swapchain_desc)
|
BOOL windowed, struct wined3d_swapchain **wined3d_swapchain)
|
||||||
{
|
|
||||||
HWND window = swapchain_desc->device_window;
|
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("ddraw %p.\n", ddraw);
|
|
||||||
|
|
||||||
if (ddraw->flags & DDRAW_NO3D)
|
|
||||||
return wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
|
|
||||||
|
|
||||||
if (!window || window == GetDesktopWindow())
|
|
||||||
{
|
|
||||||
window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
|
|
||||||
WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
|
|
||||||
NULL, NULL, NULL, NULL);
|
|
||||||
if (!window)
|
|
||||||
{
|
|
||||||
ERR("Failed to create window, last error %#x.\n", GetLastError());
|
|
||||||
return E_FAIL;
|
|
||||||
}
|
|
||||||
|
|
||||||
ShowWindow(window, SW_HIDE); /* Just to be sure */
|
|
||||||
WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
|
|
||||||
|
|
||||||
swapchain_desc->device_window = window;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
TRACE("Using existing window %p for Direct3D rendering.\n", window);
|
|
||||||
}
|
|
||||||
ddraw->d3d_window = window;
|
|
||||||
|
|
||||||
/* Set this NOW, otherwise creating the depth stencil surface will cause a
|
|
||||||
* recursive loop until ram or emulated video memory is full. */
|
|
||||||
ddraw->flags |= DDRAW_D3D_INITIALIZED;
|
|
||||||
if (FAILED(hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc)))
|
|
||||||
{
|
|
||||||
ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ddraw->declArraySize = 2;
|
|
||||||
if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
|
|
||||||
{
|
|
||||||
ERR("Error allocating an array for the converted vertex decls.\n");
|
|
||||||
ddraw->declArraySize = 0;
|
|
||||||
hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
|
|
||||||
return E_OUTOFMEMORY;
|
|
||||||
}
|
|
||||||
|
|
||||||
TRACE("Successfully initialized 3D.\n");
|
|
||||||
|
|
||||||
return DD_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
|
|
||||||
{
|
{
|
||||||
struct wined3d_swapchain_desc swapchain_desc;
|
struct wined3d_swapchain_desc swapchain_desc;
|
||||||
struct wined3d_display_mode mode;
|
struct wined3d_display_mode mode;
|
||||||
HRESULT hr = WINED3D_OK;
|
HRESULT hr;
|
||||||
|
|
||||||
|
TRACE("ddraw %p.\n", ddraw);
|
||||||
|
|
||||||
if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
|
if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
|
||||||
{
|
{
|
||||||
|
@ -628,21 +573,79 @@ static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL win
|
||||||
swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
|
swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
|
||||||
swapchain_desc.device_window = window;
|
swapchain_desc.device_window = window;
|
||||||
swapchain_desc.windowed = windowed;
|
swapchain_desc.windowed = windowed;
|
||||||
swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
|
swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH | WINED3D_SWAPCHAIN_IMPLICIT;
|
||||||
|
|
||||||
if (FAILED(hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc)))
|
if (ddraw->flags & DDRAW_NO3D)
|
||||||
|
return wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
|
||||||
|
NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain);
|
||||||
|
|
||||||
|
if (!window || window == GetDesktopWindow())
|
||||||
|
{
|
||||||
|
window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
|
||||||
|
WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
|
||||||
|
NULL, NULL, NULL, NULL);
|
||||||
|
if (!window)
|
||||||
|
{
|
||||||
|
ERR("Failed to create window, last error %#x.\n", GetLastError());
|
||||||
|
return E_FAIL;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowWindow(window, SW_HIDE); /* Just to be sure */
|
||||||
|
WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
|
||||||
|
|
||||||
|
swapchain_desc.device_window = window;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TRACE("Using existing window %p for Direct3D rendering.\n", window);
|
||||||
|
}
|
||||||
|
ddraw->d3d_window = window;
|
||||||
|
|
||||||
|
/* Set this NOW, otherwise creating the depth stencil surface will cause a
|
||||||
|
* recursive loop until ram or emulated video memory is full. */
|
||||||
|
ddraw->flags |= DDRAW_D3D_INITIALIZED;
|
||||||
|
if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
|
||||||
|
NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain)))
|
||||||
|
{
|
||||||
|
ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
|
||||||
|
DestroyWindow(window);
|
||||||
|
ddraw->d3d_window = NULL;
|
||||||
|
return hr;
|
||||||
|
}
|
||||||
|
|
||||||
|
ddraw->declArraySize = 2;
|
||||||
|
if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
|
||||||
|
{
|
||||||
|
ERR("Error allocating an array for the converted vertex decls.\n");
|
||||||
|
ddraw->declArraySize = 0;
|
||||||
|
wined3d_swapchain_decref(*wined3d_swapchain);
|
||||||
|
DestroyWindow(window);
|
||||||
|
ddraw->d3d_window = NULL;
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
|
||||||
|
TRACE("Successfully initialized 3D.\n");
|
||||||
|
|
||||||
|
return DD_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
|
||||||
|
{
|
||||||
|
HRESULT hr;
|
||||||
|
|
||||||
|
if (ddraw->wined3d_swapchain)
|
||||||
|
{
|
||||||
|
ERR("Swapchain already created.\n");
|
||||||
|
return E_FAIL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(hr = ddraw_attach_d3d_device(ddraw, window, windowed, &ddraw->wined3d_swapchain)))
|
||||||
{
|
{
|
||||||
ERR("Failed to create swapchain, hr %#x.\n", hr);
|
ERR("Failed to create swapchain, hr %#x.\n", hr);
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
|
|
||||||
{
|
|
||||||
ERR("Failed to get swapchain.\n");
|
|
||||||
return DDERR_INVALIDPARAMS;
|
|
||||||
}
|
|
||||||
|
|
||||||
wined3d_swapchain_incref(ddraw->wined3d_swapchain);
|
wined3d_swapchain_incref(ddraw->wined3d_swapchain);
|
||||||
|
|
||||||
ddraw_set_swapchain_window(ddraw, window);
|
ddraw_set_swapchain_window(ddraw, window);
|
||||||
|
|
||||||
if (ddraw->primary && ddraw->primary->palette)
|
if (ddraw->primary && ddraw->primary->palette)
|
||||||
|
@ -4967,27 +4970,6 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
|
|
||||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
|
|
||||||
{
|
|
||||||
struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
|
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
|
|
||||||
|
|
||||||
if (ddraw->wined3d_swapchain)
|
|
||||||
{
|
|
||||||
ERR("Swapchain already created.\n");
|
|
||||||
return E_FAIL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
|
|
||||||
&ddraw_null_wined3d_parent_ops, swapchain)))
|
|
||||||
WARN("Failed to create swapchain, hr %#x.\n", hr);
|
|
||||||
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
|
static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
|
||||||
{
|
{
|
||||||
device_parent_wined3d_device_created,
|
device_parent_wined3d_device_created,
|
||||||
|
@ -4995,7 +4977,6 @@ static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
|
||||||
device_parent_activate,
|
device_parent_activate,
|
||||||
device_parent_texture_sub_resource_created,
|
device_parent_texture_sub_resource_created,
|
||||||
device_parent_create_swapchain_texture,
|
device_parent_create_swapchain_texture,
|
||||||
device_parent_create_swapchain,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
|
HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
|
||||||
|
|
|
@ -90,7 +90,7 @@ static ULONG STDMETHODCALLTYPE dxgi_device_Release(IWineDXGIDevice *iface)
|
||||||
if (device->child_layer)
|
if (device->child_layer)
|
||||||
IUnknown_Release(device->child_layer);
|
IUnknown_Release(device->child_layer);
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
wined3d_device_uninit_3d(device->wined3d_device);
|
wined3d_swapchain_decref(device->implicit_swapchain);
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
IWineDXGIAdapter_Release(device->adapter);
|
IWineDXGIAdapter_Release(device->adapter);
|
||||||
|
@ -352,35 +352,6 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_create_surface(IWineDXGIDevice *ifa
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT STDMETHODCALLTYPE dxgi_device_create_swapchain(IWineDXGIDevice *iface,
|
|
||||||
struct wined3d_swapchain_desc *desc, BOOL implicit, struct wined3d_swapchain **wined3d_swapchain)
|
|
||||||
{
|
|
||||||
struct dxgi_device *device = impl_from_IWineDXGIDevice(iface);
|
|
||||||
struct d3d11_swapchain *object;
|
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("iface %p, desc %p, wined3d_swapchain %p.\n",
|
|
||||||
iface, desc, wined3d_swapchain);
|
|
||||||
|
|
||||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
||||||
{
|
|
||||||
ERR("Failed to allocate DXGI swapchain object memory\n");
|
|
||||||
return E_OUTOFMEMORY;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (FAILED(hr = d3d11_swapchain_init(object, device, desc, implicit)))
|
|
||||||
{
|
|
||||||
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
|
||||||
heap_free(object);
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
|
|
||||||
TRACE("Created IDXGISwapChain %p.\n", object);
|
|
||||||
*wined3d_swapchain = object->wined3d_swapchain;
|
|
||||||
|
|
||||||
return S_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const struct IWineDXGIDeviceVtbl dxgi_device_vtbl =
|
static const struct IWineDXGIDeviceVtbl dxgi_device_vtbl =
|
||||||
{
|
{
|
||||||
/* IUnknown methods */
|
/* IUnknown methods */
|
||||||
|
@ -407,7 +378,6 @@ static const struct IWineDXGIDeviceVtbl dxgi_device_vtbl =
|
||||||
dxgi_device_EnqueueSetEvent,
|
dxgi_device_EnqueueSetEvent,
|
||||||
/* IWineDXGIDevice methods */
|
/* IWineDXGIDevice methods */
|
||||||
dxgi_device_create_surface,
|
dxgi_device_create_surface,
|
||||||
dxgi_device_create_swapchain,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static inline struct dxgi_device *impl_from_IWineDXGISwapChainFactory(IWineDXGISwapChainFactory *iface)
|
static inline struct dxgi_device *impl_from_IWineDXGISwapChainFactory(IWineDXGISwapChainFactory *iface)
|
||||||
|
@ -448,8 +418,8 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_factory_create_swapchain(IWineDX
|
||||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc, IDXGIOutput *output, IDXGISwapChain1 **swapchain)
|
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc, IDXGIOutput *output, IDXGISwapChain1 **swapchain)
|
||||||
{
|
{
|
||||||
struct dxgi_device *device = impl_from_IWineDXGISwapChainFactory(iface);
|
struct dxgi_device *device = impl_from_IWineDXGISwapChainFactory(iface);
|
||||||
struct wined3d_swapchain *wined3d_swapchain;
|
|
||||||
struct wined3d_swapchain_desc wined3d_desc;
|
struct wined3d_swapchain_desc wined3d_desc;
|
||||||
|
struct d3d11_swapchain *object;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
TRACE("iface %p, factory %p, window %p, desc %p, fullscreen_desc %p, output %p, swapchain %p.\n",
|
TRACE("iface %p, factory %p, window %p, desc %p, fullscreen_desc %p, output %p, swapchain %p.\n",
|
||||||
|
@ -498,16 +468,22 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_factory_create_swapchain(IWineDX
|
||||||
wined3d_desc.refresh_rate = fullscreen_desc ? dxgi_rational_to_uint(&fullscreen_desc->RefreshRate) : 0;
|
wined3d_desc.refresh_rate = fullscreen_desc ? dxgi_rational_to_uint(&fullscreen_desc->RefreshRate) : 0;
|
||||||
wined3d_desc.auto_restore_display_mode = TRUE;
|
wined3d_desc.auto_restore_display_mode = TRUE;
|
||||||
|
|
||||||
if (FAILED(hr = dxgi_device_create_swapchain(&device->IWineDXGIDevice_iface,
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||||
&wined3d_desc, FALSE, &wined3d_swapchain)))
|
|
||||||
{
|
{
|
||||||
WARN("Failed to create swapchain, hr %#x.\n", hr);
|
ERR("Failed to allocate swapchain memory.\n");
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(hr = d3d11_swapchain_init(object, device, &wined3d_desc, FALSE)))
|
||||||
|
{
|
||||||
|
WARN("Failed to initialise swapchain, hr %#x.\n", hr);
|
||||||
|
heap_free(object);
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
TRACE("Created swapchain %p.\n", object);
|
||||||
*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
|
|
||||||
wined3d_mutex_unlock();
|
*swapchain = &object->IDXGISwapChain1_iface;
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
@ -527,6 +503,7 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
|
||||||
struct wined3d_device_parent *wined3d_device_parent;
|
struct wined3d_device_parent *wined3d_device_parent;
|
||||||
struct wined3d_swapchain_desc swapchain_desc;
|
struct wined3d_swapchain_desc swapchain_desc;
|
||||||
IWineDXGIDeviceParent *dxgi_device_parent;
|
IWineDXGIDeviceParent *dxgi_device_parent;
|
||||||
|
struct d3d11_swapchain *swapchain;
|
||||||
struct dxgi_adapter *dxgi_adapter;
|
struct dxgi_adapter *dxgi_adapter;
|
||||||
struct dxgi_factory *dxgi_factory;
|
struct dxgi_factory *dxgi_factory;
|
||||||
void *layer_base;
|
void *layer_base;
|
||||||
|
@ -589,15 +566,32 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
|
||||||
swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
|
swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
|
||||||
swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory);
|
swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory);
|
||||||
swapchain_desc.windowed = TRUE;
|
swapchain_desc.windowed = TRUE;
|
||||||
if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
|
swapchain_desc.flags = WINED3D_SWAPCHAIN_IMPLICIT;
|
||||||
|
|
||||||
|
if (!(swapchain = heap_alloc_zero(sizeof(*swapchain))))
|
||||||
{
|
{
|
||||||
ERR("Failed to initialize 3D, hr %#x.\n", hr);
|
ERR("Failed to allocate swapchain memory.\n");
|
||||||
|
wined3d_device_decref(device->wined3d_device);
|
||||||
|
IUnknown_Release(device->child_layer);
|
||||||
|
wined3d_private_store_cleanup(&device->private_store);
|
||||||
|
wined3d_mutex_unlock();
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(hr = d3d11_swapchain_init(swapchain, device, &swapchain_desc, TRUE)))
|
||||||
|
{
|
||||||
|
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
||||||
|
heap_free(swapchain);
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
IUnknown_Release(device->child_layer);
|
IUnknown_Release(device->child_layer);
|
||||||
wined3d_private_store_cleanup(&device->private_store);
|
wined3d_private_store_cleanup(&device->private_store);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
device->implicit_swapchain = swapchain->wined3d_swapchain;
|
||||||
|
|
||||||
|
TRACE("Created swapchain %p.\n", swapchain);
|
||||||
|
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
device->adapter = &dxgi_adapter->IWineDXGIAdapter_iface;
|
device->adapter = &dxgi_adapter->IWineDXGIAdapter_iface;
|
||||||
|
|
|
@ -130,6 +130,7 @@ struct dxgi_device
|
||||||
LONG refcount;
|
LONG refcount;
|
||||||
struct wined3d_private_store private_store;
|
struct wined3d_private_store private_store;
|
||||||
struct wined3d_device *wined3d_device;
|
struct wined3d_device *wined3d_device;
|
||||||
|
struct wined3d_swapchain *implicit_swapchain;
|
||||||
IWineDXGIAdapter *adapter;
|
IWineDXGIAdapter *adapter;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -486,6 +486,9 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
|
||||||
{
|
{
|
||||||
UINT i;
|
UINT i;
|
||||||
|
|
||||||
|
if (device->swapchain_count)
|
||||||
|
wined3d_device_uninit_3d(device);
|
||||||
|
|
||||||
wined3d_stateblock_state_cleanup(&device->stateblock_state);
|
wined3d_stateblock_state_cleanup(&device->stateblock_state);
|
||||||
|
|
||||||
wined3d_cs_destroy(device->cs);
|
wined3d_cs_destroy(device->cs);
|
||||||
|
@ -1067,30 +1070,19 @@ static HRESULT wined3d_device_create_primary_opengl_context(struct wined3d_devic
|
||||||
return WINED3D_OK;
|
return WINED3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
|
||||||
struct wined3d_swapchain_desc *swapchain_desc)
|
|
||||||
{
|
{
|
||||||
static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
|
static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
struct wined3d_swapchain *swapchain = NULL;
|
const struct wined3d_swapchain_desc *swapchain_desc;
|
||||||
DWORD clear_flags = 0;
|
DWORD clear_flags = 0;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
TRACE("device %p, swapchain %p.\n", device, swapchain);
|
||||||
|
|
||||||
if (device->d3d_initialized)
|
if (device->d3d_initialized)
|
||||||
return WINED3DERR_INVALIDCALL;
|
return WINED3DERR_INVALIDCALL;
|
||||||
|
|
||||||
memset(device->fb.render_targets, 0, sizeof(device->fb.render_targets));
|
swapchain_desc = &swapchain->desc;
|
||||||
|
|
||||||
/* Setup the implicit swapchain. This also initializes a context. */
|
|
||||||
TRACE("Creating implicit swapchain.\n");
|
|
||||||
if (FAILED(hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
|
||||||
swapchain_desc, &swapchain)))
|
|
||||||
{
|
|
||||||
WARN("Failed to create implicit swapchain.\n");
|
|
||||||
goto err_out;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (swapchain_desc->backbuffer_count && swapchain_desc->backbuffer_bind_flags & WINED3D_BIND_RENDER_TARGET)
|
if (swapchain_desc->backbuffer_count && swapchain_desc->backbuffer_bind_flags & WINED3D_BIND_RENDER_TARGET)
|
||||||
{
|
{
|
||||||
struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
|
struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
|
||||||
|
@ -1106,18 +1098,20 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
||||||
NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
|
NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
|
||||||
{
|
{
|
||||||
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
|
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
|
||||||
goto err_out;
|
return hr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
device->swapchain_count = 1;
|
device->swapchain_count = 1;
|
||||||
if (!(device->swapchains = heap_calloc(device->swapchain_count, sizeof(*device->swapchains))))
|
if (!(device->swapchains = heap_calloc(device->swapchain_count, sizeof(*device->swapchains))))
|
||||||
{
|
{
|
||||||
ERR("Out of memory!\n");
|
ERR("Failed to allocate swapchain array.\n");
|
||||||
|
hr = E_OUTOFMEMORY;
|
||||||
goto err_out;
|
goto err_out;
|
||||||
}
|
}
|
||||||
device->swapchains[0] = swapchain;
|
device->swapchains[0] = swapchain;
|
||||||
|
|
||||||
|
memset(device->fb.render_targets, 0, sizeof(device->fb.render_targets));
|
||||||
if (device->wined3d->flags & WINED3D_NO3D)
|
if (device->wined3d->flags & WINED3D_NO3D)
|
||||||
{
|
{
|
||||||
if (!(device->blitter = wined3d_cpu_blitter_create()))
|
if (!(device->blitter = wined3d_cpu_blitter_create()))
|
||||||
|
@ -1125,6 +1119,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
||||||
ERR("Failed to create CPU blitter.\n");
|
ERR("Failed to create CPU blitter.\n");
|
||||||
heap_free(device->swapchains);
|
heap_free(device->swapchains);
|
||||||
device->swapchain_count = 0;
|
device->swapchain_count = 0;
|
||||||
|
hr = E_FAIL;
|
||||||
goto err_out;
|
goto err_out;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1156,11 +1151,13 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
||||||
|
|
||||||
err_out:
|
err_out:
|
||||||
heap_free(device->swapchains);
|
heap_free(device->swapchains);
|
||||||
|
device->swapchains = NULL;
|
||||||
device->swapchain_count = 0;
|
device->swapchain_count = 0;
|
||||||
if (device->back_buffer_view)
|
if (device->back_buffer_view)
|
||||||
|
{
|
||||||
wined3d_rendertarget_view_decref(device->back_buffer_view);
|
wined3d_rendertarget_view_decref(device->back_buffer_view);
|
||||||
if (swapchain)
|
device->back_buffer_view = NULL;
|
||||||
wined3d_swapchain_decref(swapchain);
|
}
|
||||||
|
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
@ -1172,24 +1169,42 @@ static void device_free_sampler(struct wine_rb_entry *entry, void *context)
|
||||||
wined3d_sampler_decref(sampler);
|
wined3d_sampler_decref(sampler);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
|
void wined3d_device_uninit_3d(struct wined3d_device *device)
|
||||||
{
|
{
|
||||||
BOOL no3d = device->wined3d->flags & WINED3D_NO3D;
|
BOOL no3d = device->wined3d->flags & WINED3D_NO3D;
|
||||||
|
struct wined3d_rendertarget_view *view;
|
||||||
|
struct wined3d_texture *texture;
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("device %p.\n", device);
|
TRACE("device %p.\n", device);
|
||||||
|
|
||||||
if (!device->d3d_initialized && !no3d)
|
if (!device->d3d_initialized && !no3d)
|
||||||
return WINED3DERR_INVALIDCALL;
|
{
|
||||||
|
ERR("Called while 3D support was not initialised.\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
||||||
|
|
||||||
if (device->logo_texture)
|
device->swapchain_count = 0;
|
||||||
wined3d_texture_decref(device->logo_texture);
|
|
||||||
if (device->cursor_texture)
|
if ((texture = device->logo_texture))
|
||||||
wined3d_texture_decref(device->cursor_texture);
|
{
|
||||||
|
device->logo_texture = NULL;
|
||||||
|
wined3d_texture_decref(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((texture = device->cursor_texture))
|
||||||
|
{
|
||||||
|
device->cursor_texture = NULL;
|
||||||
|
wined3d_texture_decref(texture);
|
||||||
|
}
|
||||||
|
|
||||||
state_unbind_resources(&device->state);
|
state_unbind_resources(&device->state);
|
||||||
|
for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
|
||||||
|
{
|
||||||
|
wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
|
||||||
|
}
|
||||||
|
|
||||||
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
|
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
|
||||||
|
|
||||||
|
@ -1198,49 +1213,31 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
|
||||||
else
|
else
|
||||||
wined3d_device_delete_opengl_contexts(device);
|
wined3d_device_delete_opengl_contexts(device);
|
||||||
|
|
||||||
if (device->fb.depth_stencil)
|
if ((view = device->fb.depth_stencil))
|
||||||
{
|
{
|
||||||
struct wined3d_rendertarget_view *view = device->fb.depth_stencil;
|
|
||||||
|
|
||||||
TRACE("Releasing depth/stencil view %p.\n", view);
|
TRACE("Releasing depth/stencil view %p.\n", view);
|
||||||
|
|
||||||
device->fb.depth_stencil = NULL;
|
device->fb.depth_stencil = NULL;
|
||||||
wined3d_rendertarget_view_decref(view);
|
wined3d_rendertarget_view_decref(view);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (device->auto_depth_stencil_view)
|
if ((view = device->auto_depth_stencil_view))
|
||||||
{
|
{
|
||||||
struct wined3d_rendertarget_view *view = device->auto_depth_stencil_view;
|
|
||||||
|
|
||||||
device->auto_depth_stencil_view = NULL;
|
device->auto_depth_stencil_view = NULL;
|
||||||
if (wined3d_rendertarget_view_decref(view))
|
if (wined3d_rendertarget_view_decref(view))
|
||||||
ERR("Something's still holding the auto depth/stencil view (%p).\n", view);
|
ERR("Something's still holding the auto depth/stencil view (%p).\n", view);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
|
if ((view = device->back_buffer_view))
|
||||||
{
|
{
|
||||||
wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
|
|
||||||
}
|
|
||||||
if (device->back_buffer_view)
|
|
||||||
{
|
|
||||||
wined3d_rendertarget_view_decref(device->back_buffer_view);
|
|
||||||
device->back_buffer_view = NULL;
|
device->back_buffer_view = NULL;
|
||||||
}
|
wined3d_rendertarget_view_decref(view);
|
||||||
|
|
||||||
for (i = 0; i < device->swapchain_count; ++i)
|
|
||||||
{
|
|
||||||
TRACE("Releasing the implicit swapchain %u.\n", i);
|
|
||||||
if (wined3d_swapchain_decref(device->swapchains[i]))
|
|
||||||
FIXME("Something's still holding the implicit swapchain.\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
heap_free(device->swapchains);
|
heap_free(device->swapchains);
|
||||||
device->swapchains = NULL;
|
device->swapchains = NULL;
|
||||||
device->swapchain_count = 0;
|
|
||||||
|
|
||||||
device->d3d_initialized = FALSE;
|
device->d3d_initialized = FALSE;
|
||||||
|
|
||||||
return WINED3D_OK;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
|
/* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
|
||||||
|
@ -4825,6 +4822,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
||||||
{
|
{
|
||||||
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
||||||
struct wined3d_resource *resource, *cursor;
|
struct wined3d_resource *resource, *cursor;
|
||||||
|
struct wined3d_rendertarget_view *view;
|
||||||
struct wined3d_swapchain *swapchain;
|
struct wined3d_swapchain *swapchain;
|
||||||
struct wined3d_view_desc view_desc;
|
struct wined3d_view_desc view_desc;
|
||||||
BOOL backbuffer_resized;
|
BOOL backbuffer_resized;
|
||||||
|
@ -4959,10 +4957,10 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (device->auto_depth_stencil_view)
|
if ((view = device->auto_depth_stencil_view))
|
||||||
{
|
{
|
||||||
wined3d_rendertarget_view_decref(device->auto_depth_stencil_view);
|
|
||||||
device->auto_depth_stencil_view = NULL;
|
device->auto_depth_stencil_view = NULL;
|
||||||
|
wined3d_rendertarget_view_decref(view);
|
||||||
}
|
}
|
||||||
if (swapchain->desc.enable_auto_depth_stencil)
|
if (swapchain->desc.enable_auto_depth_stencil)
|
||||||
{
|
{
|
||||||
|
@ -5008,10 +5006,10 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
||||||
wined3d_device_set_depth_stencil_view(device, device->auto_depth_stencil_view);
|
wined3d_device_set_depth_stencil_view(device, device->auto_depth_stencil_view);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (device->back_buffer_view)
|
if ((view = device->back_buffer_view))
|
||||||
{
|
{
|
||||||
wined3d_rendertarget_view_decref(device->back_buffer_view);
|
|
||||||
device->back_buffer_view = NULL;
|
device->back_buffer_view = NULL;
|
||||||
|
wined3d_rendertarget_view_decref(view);
|
||||||
}
|
}
|
||||||
if (swapchain->desc.backbuffer_count && swapchain->desc.backbuffer_bind_flags & WINED3D_BIND_RENDER_TARGET)
|
if (swapchain->desc.backbuffer_count && swapchain->desc.backbuffer_bind_flags & WINED3D_BIND_RENDER_TARGET)
|
||||||
{
|
{
|
||||||
|
@ -5057,9 +5055,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
||||||
if (wined3d_settings.logo)
|
if (wined3d_settings.logo)
|
||||||
device_load_logo(device, wined3d_settings.logo);
|
device_load_logo(device, wined3d_settings.logo);
|
||||||
}
|
}
|
||||||
else if (device->back_buffer_view)
|
else if ((view = device->back_buffer_view))
|
||||||
{
|
{
|
||||||
struct wined3d_rendertarget_view *view = device->back_buffer_view;
|
|
||||||
struct wined3d_state *state = &device->state;
|
struct wined3d_state *state = &device->state;
|
||||||
|
|
||||||
wined3d_device_set_rendertarget_view(device, 0, view, FALSE);
|
wined3d_device_set_rendertarget_view(device, 0, view, FALSE);
|
||||||
|
|
|
@ -114,9 +114,14 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
|
||||||
|
|
||||||
if (!refcount)
|
if (!refcount)
|
||||||
{
|
{
|
||||||
|
struct wined3d_device *device;
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
|
|
||||||
wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
device = swapchain->device;
|
||||||
|
if (device->swapchain_count && device->swapchains[0] == swapchain)
|
||||||
|
wined3d_device_uninit_3d(device);
|
||||||
|
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
||||||
|
|
||||||
swapchain_cleanup(swapchain);
|
swapchain_cleanup(swapchain);
|
||||||
swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
|
swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
|
||||||
|
@ -1053,6 +1058,20 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device, struct win
|
||||||
return hr;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
|
||||||
|
{
|
||||||
|
wined3d_mutex_lock();
|
||||||
|
if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
|
||||||
|
{
|
||||||
|
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
||||||
|
swapchain_cleanup(object);
|
||||||
|
wined3d_mutex_unlock();
|
||||||
|
heap_free(swapchain);
|
||||||
|
return hr;
|
||||||
|
}
|
||||||
|
wined3d_mutex_unlock();
|
||||||
|
}
|
||||||
|
|
||||||
TRACE("Created swapchain %p.\n", object);
|
TRACE("Created swapchain %p.\n", object);
|
||||||
*swapchain = object;
|
*swapchain = object;
|
||||||
|
|
||||||
|
|
|
@ -120,7 +120,6 @@
|
||||||
@ cdecl wined3d_device_get_vs_sampler(ptr long)
|
@ cdecl wined3d_device_get_vs_sampler(ptr long)
|
||||||
@ cdecl wined3d_device_get_wined3d(ptr)
|
@ cdecl wined3d_device_get_wined3d(ptr)
|
||||||
@ cdecl wined3d_device_incref(ptr)
|
@ cdecl wined3d_device_incref(ptr)
|
||||||
@ cdecl wined3d_device_init_3d(ptr ptr)
|
|
||||||
@ cdecl wined3d_device_multiply_transform(ptr long ptr)
|
@ cdecl wined3d_device_multiply_transform(ptr long ptr)
|
||||||
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
|
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
|
||||||
@ cdecl wined3d_device_release_focus_window(ptr)
|
@ cdecl wined3d_device_release_focus_window(ptr)
|
||||||
|
@ -188,7 +187,6 @@
|
||||||
@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
|
@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
|
||||||
@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
|
@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
|
||||||
@ cdecl wined3d_device_show_cursor(ptr long)
|
@ cdecl wined3d_device_show_cursor(ptr long)
|
||||||
@ cdecl wined3d_device_uninit_3d(ptr)
|
|
||||||
@ cdecl wined3d_device_update_sub_resource(ptr ptr long ptr ptr long long long)
|
@ cdecl wined3d_device_update_sub_resource(ptr ptr long ptr ptr long long long)
|
||||||
@ cdecl wined3d_device_update_texture(ptr ptr ptr)
|
@ cdecl wined3d_device_update_texture(ptr ptr ptr)
|
||||||
@ cdecl wined3d_device_validate_device(ptr ptr)
|
@ cdecl wined3d_device_validate_device(ptr ptr)
|
||||||
|
|
|
@ -3177,6 +3177,9 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
||||||
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||||
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||||
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
|
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
|
||||||
|
HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
|
||||||
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||||
|
void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
struct wined3d_device_gl
|
struct wined3d_device_gl
|
||||||
{
|
{
|
||||||
|
|
|
@ -902,6 +902,7 @@ enum wined3d_shader_type
|
||||||
#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
|
#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
|
||||||
#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
|
#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
|
||||||
#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
|
#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
|
||||||
|
#define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
|
||||||
|
|
||||||
#define WINED3DDP_MAXTEXCOORD 8
|
#define WINED3DDP_MAXTEXCOORD 8
|
||||||
|
|
||||||
|
@ -2145,8 +2146,6 @@ struct wined3d_device_parent_ops
|
||||||
void **parent, const struct wined3d_parent_ops **parent_ops);
|
void **parent, const struct wined3d_parent_ops **parent_ops);
|
||||||
HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
|
HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
|
||||||
const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
|
const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
|
||||||
HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
|
|
||||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct wined3d_private_store
|
struct wined3d_private_store
|
||||||
|
@ -2363,7 +2362,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_vie
|
||||||
struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
|
struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
|
||||||
struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
|
struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
|
||||||
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
|
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
|
||||||
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
|
|
||||||
void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
|
void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
|
||||||
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
|
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
|
||||||
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
|
||||||
|
@ -2480,7 +2478,6 @@ void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
|
||||||
void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
|
void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
|
||||||
void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
|
void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
|
||||||
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
|
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
|
||||||
HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
|
|
||||||
void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
|
void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
|
||||||
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
|
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
|
||||||
unsigned int depth_pitch, unsigned int flags);
|
unsigned int depth_pitch, unsigned int flags);
|
||||||
|
|
|
@ -51,11 +51,6 @@ interface IWineDXGIDevice : IDXGIDevice2
|
||||||
[in] IUnknown *outer,
|
[in] IUnknown *outer,
|
||||||
[out] void **surface
|
[out] void **surface
|
||||||
);
|
);
|
||||||
HRESULT create_swapchain(
|
|
||||||
[in] struct wined3d_swapchain_desc *desc,
|
|
||||||
[in] BOOL implicit,
|
|
||||||
[out] struct wined3d_swapchain **wined3d_swapchain
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[
|
[
|
||||||
|
|
Loading…
Reference in New Issue