d3d9/tests: Fix test_lost_device() D3D9Ex test on Windows 10.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2058,20 +2058,21 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
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ret = SetForegroundWindow(GetDesktopWindow());
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ok(ret, "Failed to set foreground window.\n");
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || hr == S_PRESENT_MODE_CHANGED || broken(hr == D3D_OK),
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"Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3D_OK || hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
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ret = SetForegroundWindow(window);
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ok(ret, "Failed to set foreground window.\n");
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@ -2084,7 +2085,7 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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desc.width = 1024;
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desc.height = 768;
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@ -2099,7 +2100,7 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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desc.flags = 0;
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hr = reset_device(device, &desc);
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@ -2166,24 +2167,24 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ret = SetForegroundWindow(GetDesktopWindow());
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ok(ret, "Failed to set foreground window.\n");
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hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
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hr = reset_device(device, &desc);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3D_OK || broken(hr == S_FALSE), "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3D_OK || broken(hr == S_FALSE), "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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refcount = IDirect3DDevice9Ex_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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