dsound: Indentation fix.
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@ -607,11 +607,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(IDirectSoundBuffer8 *iface,
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if (!p2)
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if (!p2)
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x2 = 0;
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x2 = 0;
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if((p1 && ((BYTE*)p1 < This->buffer->memory ||
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if((p1 && ((BYTE*)p1 < This->buffer->memory || (BYTE*)p1 >= This->buffer->memory + This->buflen)) ||
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(BYTE*)p1 >= This->buffer->memory + This->buflen)) ||
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(p2 && ((BYTE*)p2 < This->buffer->memory || (BYTE*)p2 >= This->buffer->memory + This->buflen)))
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(p2 && ((BYTE*)p2 < This->buffer->memory ||
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return DSERR_INVALIDPARAM;
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(BYTE*)p2 >= This->buffer->memory + This->buflen)))
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return DSERR_INVALIDPARAM;
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if (x1 || x2)
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if (x1 || x2)
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{
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{
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@ -293,9 +293,9 @@ HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
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else
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else
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device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
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device->normfunction = normfunctions[device->pwfx->wBitsPerSample/8 - 1];
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FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
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FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
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FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
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FillMemory(device->mix_buffer, device->mix_buffer_len, 0);
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device->playpos = 0;
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device->playpos = 0;
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if (device->pwfx->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
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if (device->pwfx->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
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(device->pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
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(device->pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
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@ -1085,11 +1085,9 @@ static HRESULT WINAPI PrimaryBufferImpl_Unlock(IDirectSoundBuffer *iface, void *
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return DSERR_PRIOLEVELNEEDED;
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return DSERR_PRIOLEVELNEEDED;
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}
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}
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if((p1 && ((BYTE*)p1 < device->buffer ||
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if ((p1 && ((BYTE*)p1 < device->buffer || (BYTE*)p1 >= device->buffer + device->buflen)) ||
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(BYTE*)p1 >= device->buffer + device->buflen)) ||
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(p2 && ((BYTE*)p2 < device->buffer || (BYTE*)p2 >= device->buffer + device->buflen)))
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(p2 && ((BYTE*)p2 < device->buffer ||
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return DSERR_INVALIDPARAM;
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(BYTE*)p2 >= device->buffer + device->buflen)))
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return DSERR_INVALIDPARAM;
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return DS_OK;
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return DS_OK;
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}
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}
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