wined3d: Handle dcl_output_control_point_count instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10290,7 +10290,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INTERFACE */ NULL,
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/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ NULL,
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/* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_RESOURCE_RAW */ shader_glsl_nop,
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@ -1053,6 +1053,13 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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FIXME("Invalid instruction %#x for shader type %#x.\n",
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ins.handler_idx, shader_version.type);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
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{
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if (shader_version.type == WINED3D_SHADER_TYPE_HULL)
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shader->u.hs.output_vertex_count = ins.declaration.count;
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else
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FIXME("Invalid instruction %#x for shader type %#x.\n", ins.handler_idx, shader_version.type);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
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{
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if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
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@ -3708,17 +3708,18 @@ struct wined3d_vertex_shader
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struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
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};
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struct wined3d_hull_shader
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{
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unsigned int output_vertex_count;
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enum wined3d_tessellator_output_primitive tessellator_output_primitive;
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enum wined3d_tessellator_partitioning tessellator_partitioning;
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};
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struct wined3d_domain_shader
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{
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enum wined3d_tessellator_domain tessellator_domain;
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};
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struct wined3d_hull_shader
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{
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enum wined3d_tessellator_output_primitive tessellator_output_primitive;
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enum wined3d_tessellator_partitioning tessellator_partitioning;
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};
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struct wined3d_geometry_shader
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{
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enum wined3d_primitive_type input_type;
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@ -3782,8 +3783,8 @@ struct wined3d_shader
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union
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{
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struct wined3d_vertex_shader vs;
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struct wined3d_domain_shader ds;
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struct wined3d_hull_shader hs;
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struct wined3d_domain_shader ds;
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struct wined3d_geometry_shader gs;
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struct wined3d_pixel_shader ps;
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struct wined3d_compute_shader cs;
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