d3d10: Add argument check in ID3D10Effect::GetVariableByName().
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@ -2184,6 +2184,12 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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if (!name)
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{
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WARN("Invalid name specified\n");
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return (ID3D10EffectVariable *)&null_variable;
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}
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for (i = 0; i < This->local_buffer_count; ++i)
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for (i = 0; i < This->local_buffer_count; ++i)
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{
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{
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struct d3d10_effect_variable *l = &This->local_buffers[i];
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struct d3d10_effect_variable *l = &This->local_buffers[i];
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