d3dcompiler/tests: Add D3D_BLOB_XNA_PREPASS_SHADER test.
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@ -279,6 +279,26 @@ static void test_get_blob_part(void)
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refcount = ID3D10Blob_Release(blob);
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ok(!refcount, "ID3DBlob has %u references left\n", refcount);
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/* D3D_BLOB_XNA_PREPASS_SHADER */
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hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_XNA_PREPASS_SHADER, 0, &blob);
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ok(hr == S_OK, "D3DGetBlobPart failed, got %x, expected %x\n", hr, S_OK);
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size = ID3D10Blob_GetBufferSize(blob);
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ok(size == 68, "GetBufferSize failed, got %lu, expected %u\n", size, 68);
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dword = ((DWORD*)ID3D10Blob_GetBufferPointer(blob));
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ok(test_blob_part[0] != *dword, "DXBC failed got %#x.\n", *dword);
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for (i = 0; i < sizeof(parts) / sizeof(parts[0]); i++)
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{
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/* There isn't a full DXBC blob returned for D3D_BLOB_XNA_PREPASS_SHADER */
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hr = D3DGetBlobPart(dword, size, parts[i], 0, &blob2);
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ok(hr == E_FAIL, "D3DGetBlobPart failed, got %x, expected %x\n", hr, E_FAIL);
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}
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refcount = ID3D10Blob_Release(blob);
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ok(!refcount, "ID3DBlob has %u references left\n", refcount);
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}
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/*
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@ -567,6 +587,10 @@ static void test_get_blob_part2(void)
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/* D3D_BLOB_LEGACY_SHADER */
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hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_LEGACY_SHADER, 0, &blob);
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ok(hr == E_FAIL, "D3DGetBlobPart failed, got %x, expected %x\n", hr, E_FAIL);
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/* D3D_BLOB_XNA_PREPASS_SHADER */
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hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_XNA_PREPASS_SHADER, 0, &blob);
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ok(hr == E_FAIL, "D3DGetBlobPart failed, got %x, expected %x\n", hr, E_FAIL);
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}
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START_TEST(blob)
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