d3d9/tests: Test NVDB (depth bounds test) behavior.
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@ -10549,6 +10549,125 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
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}
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static void depth_bounds_test(IDirect3DDevice9 *device)
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{
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const struct tvertex quad1[] =
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{
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{ 0, 0, 0.0f, 1, 0xfff9e814},
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{ 640, 0, 0.0f, 1, 0xfff9e814},
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{ 0, 480, 1.0f, 1, 0xfff9e814},
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{ 640, 480, 1.0f, 1, 0xfff9e814},
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};
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const struct tvertex quad2[] =
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{
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{ 0, 0, 0.6f, 1, 0xff002b7f},
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{ 640, 0, 0.6f, 1, 0xff002b7f},
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{ 0, 480, 0.6f, 1, 0xff002b7f},
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{ 640, 480, 0.6f, 1, 0xff002b7f},
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};
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const struct tvertex quad3[] =
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{
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{ 0, 100, 0.6f, 1, 0xfff91414},
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{ 640, 100, 0.6f, 1, 0xfff91414},
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{ 0, 160, 0.6f, 1, 0xfff91414},
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{ 640, 160, 0.6f, 1, 0xfff91414},
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};
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union {
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DWORD d;
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float f;
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} tmpvalue;
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IDirect3D9 *d3d = NULL;
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IDirect3DSurface9 *offscreen_surface = NULL;
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D3DCOLOR color;
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HRESULT hr;
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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0, D3DRTYPE_SURFACE, MAKEFOURCC('N','V','D','B')) != D3D_OK) {
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skip("No NVDB (depth bounds test) support\n");
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IDirect3D9_Release(d3d);
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return;
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}
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IDirect3D9_Release(d3d);
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
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MAKEFOURCC('N','V','D','B'), D3DPOOL_DEFAULT, &offscreen_surface, NULL);
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todo_wine ok(hr != D3D_OK, "Able to create surface, hr = %08x\n", hr);
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if(offscreen_surface)
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{
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IDirect3DSurface9_Release(offscreen_surface);
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, TRUE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_X, MAKEFOURCC('N','V','D','B'));
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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tmpvalue.f = 0.625;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Z, tmpvalue.d);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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tmpvalue.f = 0.75;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_W, tmpvalue.d);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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tmpvalue.f = 0.75;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Z, tmpvalue.d);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(*quad3));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_X, 0);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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color = getPixelColor(device, 150, 130);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 200);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 300-5);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 300+5);
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ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);/**/
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color = getPixelColor(device, 150, 330);
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ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 360-5);
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ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);/**/
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color = getPixelColor(device, 150, 360+5);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
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}
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static void depth_buffer_test(IDirect3DDevice9 *device)
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{
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static const struct vertex quad1[] =
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@ -11246,6 +11365,7 @@ START_TEST(visual)
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depth_buffer_test(device_ptr);
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shadow_test(device_ptr);
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fp_special_test(device_ptr);
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depth_bounds_test(device_ptr);
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cleanup:
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if(device_ptr) {
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