diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index db783d89c2e..db059bf500c 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -428,9 +428,8 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DPixelShader9Impl { - /* IUnknown fields */ - const IDirect3DPixelShader9Vtbl *lpVtbl; - LONG ref; + IDirect3DPixelShader9 IDirect3DPixelShader9_iface; + LONG ref; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parentDevice; } IDirect3DPixelShader9Impl; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 2f7a38fb5a2..ed5abd4bd00 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2598,7 +2598,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex } TRACE("Created pixel shader %p.\n", object); - *shader = (IDirect3DPixelShader9 *)object; + *shader = &object->IDirect3DPixelShader9_iface; return D3D_OK; } diff --git a/dlls/d3d9/shader.c b/dlls/d3d9/shader.c index 66f1c07d92d..31ccfaa84f4 100644 --- a/dlls/d3d9/shader.c +++ b/dlls/d3d9/shader.c @@ -153,7 +153,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im static inline IDirect3DPixelShader9Impl *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) { - return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, lpVtbl); + return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, IDirect3DPixelShader9_iface); } static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object) @@ -176,7 +176,7 @@ static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *ifa static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) { - IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface; + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); ULONG refcount = InterlockedIncrement(&shader->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); @@ -194,7 +194,7 @@ static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) { - IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface; + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); ULONG refcount = InterlockedDecrement(&shader->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); @@ -214,11 +214,14 @@ static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) return refcount; } -static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device) +static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, + IDirect3DDevice9 **device) { + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); + TRACE("iface %p, device %p.\n", iface, device); - *device = (IDirect3DDevice9 *)((IDirect3DPixelShader9Impl *)iface)->parentDevice; + *device = (IDirect3DDevice9 *)shader->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); @@ -226,14 +229,16 @@ static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, I return D3D_OK; } -static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size) +static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, + UINT *data_size) { + IDirect3DPixelShader9Impl *shader = impl_from_IDirect3DPixelShader9(iface); HRESULT hr; TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); wined3d_mutex_lock(); - hr = wined3d_shader_get_byte_code(((IDirect3DPixelShader9Impl *)iface)->wined3d_shader, data, data_size); + hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); wined3d_mutex_unlock(); return hr; @@ -265,7 +270,7 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl HRESULT hr; shader->ref = 1; - shader->lpVtbl = &d3d9_pixelshader_vtbl; + shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl; wined3d_mutex_lock(); hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,