wined3d: Only invalidate state for the current context in wined3d_buffer_unmap().
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@ -1136,12 +1136,13 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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struct wined3d_context *context;
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if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
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device_invalidate_state(device, STATE_INDEXBUFFER);
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context = context_acquire(device, NULL);
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context = context_acquire(device, NULL);
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gl_info = context->gl_info;
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gl_info = context->gl_info;
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ENTER_GL();
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ENTER_GL();
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if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
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context_invalidate_state(context, STATE_INDEXBUFFER);
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GL_EXTCALL(glBindBufferARB(buffer->buffer_type_hint, buffer->buffer_object));
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GL_EXTCALL(glBindBufferARB(buffer->buffer_type_hint, buffer->buffer_object));
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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