d3dx9_36: Cast UINTs to FLOATs in d3dx9_line_Begin.
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@ -113,7 +113,7 @@ static HRESULT WINAPI d3dx9_line_Begin(ID3DXLine *iface)
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goto failed;
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goto failed;
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D3DXMatrixIdentity(&identity);
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D3DXMatrixIdentity(&identity);
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D3DXMatrixOrthoOffCenterLH(&projection, 0.0, vp.Width, vp.Height, 0.0, 0.0, 1.0);
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D3DXMatrixOrthoOffCenterLH(&projection, 0.0, (FLOAT)vp.Width, (FLOAT)vp.Height, 0.0, 0.0, 1.0);
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if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_WORLD, &identity)))
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if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_WORLD, &identity)))
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goto failed;
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goto failed;
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