d3drm: Implement IDirect3DRMLight_[Get|Set]LinearAttenuation.

This commit is contained in:
André Hentschel 2012-06-07 13:38:09 +02:00 committed by Alexandre Julliard
parent 2f5608877d
commit b04eceed45
1 changed files with 7 additions and 4 deletions

View File

@ -36,6 +36,7 @@ typedef struct {
D3DCOLOR color;
D3DVALUE range;
D3DVALUE cattenuation;
D3DVALUE lattenuation;
} IDirect3DRMLightImpl;
static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
@ -256,9 +257,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetLinearAttenuation(IDirect3DRMLight
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
FIXME("(%p/%p)->(%f): stub\n", iface, This, lattenuation);
TRACE("(%p/%p)->(%f)\n", iface, This, lattenuation);
return E_NOTIMPL;
This->lattenuation = lattenuation;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMLightImpl_SetQuadraticAttenuation(IDirect3DRMLight* iface,
@ -311,9 +314,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetLinearAttenuation(IDirect3DRMLigh
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
TRACE("(%p/%p)->()\n", iface, This);
return 0;
return This->lattenuation;
}
static D3DVALUE WINAPI IDirect3DRMLightImpl_GetQuadraticAttenuation(IDirect3DRMLight* iface)