d3drm: Implement IDirect3DRMLight_[Get|Set]LinearAttenuation.
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@ -36,6 +36,7 @@ typedef struct {
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D3DCOLOR color;
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D3DVALUE range;
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D3DVALUE cattenuation;
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D3DVALUE lattenuation;
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} IDirect3DRMLightImpl;
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static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
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@ -256,9 +257,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetLinearAttenuation(IDirect3DRMLight
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{
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IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
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FIXME("(%p/%p)->(%f): stub\n", iface, This, lattenuation);
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TRACE("(%p/%p)->(%f)\n", iface, This, lattenuation);
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return E_NOTIMPL;
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This->lattenuation = lattenuation;
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMLightImpl_SetQuadraticAttenuation(IDirect3DRMLight* iface,
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@ -311,9 +314,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetLinearAttenuation(IDirect3DRMLigh
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{
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IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
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FIXME("(%p/%p)->(): stub\n", iface, This);
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TRACE("(%p/%p)->()\n", iface, This);
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return 0;
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return This->lattenuation;
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}
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static D3DVALUE WINAPI IDirect3DRMLightImpl_GetQuadraticAttenuation(IDirect3DRMLight* iface)
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