wined3d: Store transforms in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d70d6b8486
commit
b041cecfa1
|
@ -1495,11 +1495,11 @@ void CDECL wined3d_device_set_transform(struct wined3d_device *device,
|
|||
TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44);
|
||||
|
||||
/* Handle recording of state blocks. */
|
||||
device->update_stateblock_state->transforms[d3dts] = *matrix;
|
||||
if (device->recording)
|
||||
{
|
||||
TRACE("Recording... not performing anything.\n");
|
||||
device->recording->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
|
||||
device->update_state->transforms[d3dts] = *matrix;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -787,7 +787,7 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
|
|||
|
||||
TRACE("Updating transform %#x.\n", transform);
|
||||
|
||||
stateblock->state.transforms[transform] = src_state->transforms[transform];
|
||||
stateblock->stateblock_state.transforms[transform] = state->transforms[transform];
|
||||
}
|
||||
|
||||
if (stateblock->changed.indices
|
||||
|
@ -1110,8 +1110,10 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
|
|||
/* Transform states. */
|
||||
for (i = 0; i < stateblock->num_contained_transform_states; ++i)
|
||||
{
|
||||
wined3d_device_set_transform(device, stateblock->contained_transform_states[i],
|
||||
&stateblock->state.transforms[stateblock->contained_transform_states[i]]);
|
||||
enum wined3d_transform_state transform = stateblock->contained_transform_states[i];
|
||||
|
||||
state->transforms[transform] = stateblock->stateblock_state.transforms[transform];
|
||||
wined3d_device_set_transform(device, transform, &stateblock->stateblock_state.transforms[transform]);
|
||||
}
|
||||
|
||||
if (stateblock->changed.indices)
|
||||
|
@ -1424,12 +1426,23 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
|
|||
static void stateblock_state_init_default(struct wined3d_stateblock_state *state,
|
||||
const struct wined3d_d3d_info *d3d_info)
|
||||
{
|
||||
struct wined3d_matrix identity;
|
||||
unsigned int i;
|
||||
|
||||
get_identity_matrix(&identity);
|
||||
|
||||
state->transforms[WINED3D_TS_PROJECTION] = identity;
|
||||
state->transforms[WINED3D_TS_VIEW] = identity;
|
||||
for (i = 0; i < 256; ++i)
|
||||
{
|
||||
state->transforms[WINED3D_TS_WORLD_MATRIX(i)] = identity;
|
||||
}
|
||||
|
||||
init_default_render_states(state->rs, d3d_info);
|
||||
|
||||
for (i = 0; i < MAX_TEXTURES; ++i)
|
||||
{
|
||||
state->transforms[WINED3D_TS_TEXTURE0 + i] = identity;
|
||||
init_default_texture_state(i, state->texture_states[i]);
|
||||
}
|
||||
|
||||
|
|
|
@ -2985,6 +2985,8 @@ struct wined3d_stateblock_state
|
|||
struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
|
||||
DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
|
||||
DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
|
||||
|
||||
struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
|
||||
};
|
||||
|
||||
struct wined3d_device
|
||||
|
|
Loading…
Reference in New Issue