dwrite: Use the global HeapAlloc() wrappers.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,6 +20,7 @@
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#include "d2d1.h"
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#include "wine/debug.h"
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#include "wine/heap.h"
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#include "wine/list.h"
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#include "wine/unicode.h"
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@ -30,31 +31,6 @@ static const DWRITE_MATRIX identity =
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0.0f, 0.0f
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};
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static inline void* __WINE_ALLOC_SIZE(1) heap_alloc(size_t size)
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{
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return HeapAlloc(GetProcessHeap(), 0, size);
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}
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static inline void* __WINE_ALLOC_SIZE(1) heap_alloc_zero(size_t size)
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{
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return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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}
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static inline void* __WINE_ALLOC_SIZE(2) heap_realloc(void *mem, size_t size)
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{
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return HeapReAlloc(GetProcessHeap(), 0, mem, size);
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}
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static inline void* __WINE_ALLOC_SIZE(2) heap_realloc_zero(void *mem, size_t size)
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{
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return HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mem, size);
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}
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static inline BOOL heap_free(void *mem)
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{
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return HeapFree(GetProcessHeap(), 0, mem);
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}
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static inline LPWSTR heap_strdupW(const WCHAR *str)
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{
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LPWSTR ret = NULL;
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