dinput/tests: Remove unreliable IAsyncOperation_boolean checks.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5193,7 +5193,6 @@ static void test_windows_gaming_input(void)
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UINT32 size;
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HRESULT hr;
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DWORD ret;
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ULONG ref;
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if (!load_combase_functions()) return;
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@ -5395,8 +5394,7 @@ static void test_windows_gaming_input(void)
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check_bool_async( bool_async, 1, 4, S_OK, FALSE );
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IAsyncInfo_Release( async_info );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, &expect_enable_fail, sizeof(expect_enable_fail) );
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@ -5423,8 +5421,7 @@ static void test_windows_gaming_input(void)
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check_bool_async( bool_async, 1, 4, 0x8685400d, FALSE );
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IAsyncInfo_Release( async_info );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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/* canceling the async op is just ignored */
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@ -5468,8 +5465,7 @@ static void test_windows_gaming_input(void)
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ok( hr == S_OK, "get_Completed returned %#lx\n", hr );
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ok( tmp_handler == NULL, "got handler %p\n", tmp_handler );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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/* canceling then closing it calls the handler with closed state */
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@ -5514,8 +5510,7 @@ static void test_windows_gaming_input(void)
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hr = IAsyncOperation_boolean_get_Completed( bool_async, &tmp_handler );
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ok( hr == E_ILLEGAL_METHOD_CALL, "get_Completed returned %#lx\n", hr );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, &expect_enable, sizeof(expect_enable) );
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@ -5523,9 +5518,7 @@ static void test_windows_gaming_input(void)
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todo_wine
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ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr );
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wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
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check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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set_hid_expect( file, expect_reset, sizeof(expect_reset) );
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@ -5533,9 +5526,7 @@ static void test_windows_gaming_input(void)
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todo_wine
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ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
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wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
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check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
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ref = IAsyncOperation_boolean_Release( bool_async );
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ok( ref == 0, "Release returned %lu\n", ref );
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IAsyncOperation_boolean_Release( bool_async );
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IForceFeedbackMotor_Release( motor );
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