From afd1fe43890026540703c9bc146fba49da316325 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 22 Jul 2011 20:33:07 +0200 Subject: [PATCH] d3d9/tests: Add a couple of fog tests. --- dlls/d3d9/tests/visual.c | 146 +++++++++++++++++++++++++++++++++++++-- 1 file changed, 140 insertions(+), 6 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 76510698f6d..499ea5f77ed 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -928,6 +928,50 @@ static void fog_test(IDirect3DDevice9 *device) }; WORD Indices[] = {0, 1, 2, 2, 3, 0}; + const float ident_mat[16] = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + const float world_mat1[16] = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, -0.5f, 1.0f + }; + const float world_mat2[16] = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 1.0f + }; + const float proj_mat[16] = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, -1.0f, 1.0f + }; + + const struct sVertex far_quad1[] = + { + {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000}, + {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000}, + { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000}, + { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000}, + }; + const struct sVertex far_quad2[] = + { + {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000}, + {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000}, + { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000}, + { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000}, + }; + memset(&caps, 0, sizeof(caps)); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr); @@ -1144,15 +1188,105 @@ static void fog_test(IDirect3DDevice9 *device) break; } } + + if (caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE) + { + /* A simple fog + non-identity world matrix test */ + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (const D3DMATRIX *)world_mat1); + ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %#08x\n", hr); + + start = 0.0; + end = 1.0; + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *)&start)); + ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *)&end)); + ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); + ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE); + ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %#08x\n", hr); + + if (IDirect3DDevice9_BeginScene(device) == D3D_OK) + { + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR); + ok(hr == D3D_OK, "SetVertexShader returned %#08x\n", hr); + + hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, + 2, Indices, D3DFMT_INDEX16, far_quad1, sizeof(far_quad1[0])); + ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr); + + hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, + 2, Indices, D3DFMT_INDEX16, far_quad2, sizeof(far_quad2[0])); + ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "EndScene returned %#08x\n", hr); + } + else + { + ok(FALSE, "BeginScene failed\n"); + } + + color = getPixelColor(device, 160, 360); + ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color); + color = getPixelColor(device, 160, 120); + ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); + + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + + /* Test fog behavior with an orthogonal (but non-identity) projection matrix */ + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (const D3DMATRIX *)world_mat2); + ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, (const D3DMATRIX *)proj_mat); + ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); + ok(hr == D3D_OK, "Clear returned %#08x\n", hr); + + if (IDirect3DDevice9_BeginScene(device) == D3D_OK) + { + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR); + ok(hr == D3D_OK, "SetVertexShader returned %#08x\n", hr); + + hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, + 2, Indices, D3DFMT_INDEX16, untransformed_1, sizeof(untransformed_1[0])); + ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr); + + hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, + 2, Indices, D3DFMT_INDEX16, untransformed_2, sizeof(untransformed_2[0])); + ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "EndScene returned %#08x\n", hr); + } + else + { + ok(FALSE, "BeginScene failed\n"); + } + + color = getPixelColor(device, 160, 360); + todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color); + color = getPixelColor(device, 160, 120); + ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); + + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (const D3DMATRIX *)ident_mat); + ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, (const D3DMATRIX *)ident_mat); + ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); + } + else + { + skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n"); + } + /* Turn off the fog master switch to avoid confusing other tests */ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr); - start = 0.0; - end = 1.0; - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start)); - ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end)); - ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);