wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration().

This commit is contained in:
Henri Verbeet 2009-08-27 10:04:53 +02:00 committed by Alexandre Julliard
parent c514323442
commit afc06ce748
1 changed files with 2 additions and 1 deletions

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@ -182,7 +182,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
const DWORD *streams = declaration->streams; const DWORD *streams = declaration->streams;
unsigned int i; unsigned int i;
memset(stream_info, 0, sizeof(*stream_info)); stream_info->use_map = 0;
stream_info->swizzle_map = 0;
/* Check for transformed vertices, disable vertex shader if present. */ /* Check for transformed vertices, disable vertex shader if present. */
stream_info->position_transformed = declaration->position_transformed; stream_info->position_transformed = declaration->position_transformed;