d3d9: Add an sRGB format test.

This commit is contained in:
Stefan Dösinger 2010-10-31 22:43:37 +01:00 committed by Alexandre Julliard
parent fe5ce7120e
commit af641eb4fd
1 changed files with 124 additions and 0 deletions

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@ -11399,6 +11399,129 @@ static void fp_special_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release(ps); IDirect3DPixelShader9_Release(ps);
} }
static void srgbwrite_format_test(IDirect3DDevice9 *device)
{
IDirect3D9 *d3d;
IDirect3DSurface9 *rt, *backbuffer;
IDirect3DTexture9 *texture;
HRESULT hr;
int i;
DWORD color_rgb = 0x00808080, color_srgb = 0x00bcbcbc, color;
static const struct
{
D3DFORMAT fmt;
const char *name;
}
formats[] =
{
{ D3DFMT_R5G6B5, "D3DFMT_R5G6B5" },
{ D3DFMT_X8R8G8B8, "D3DFMT_X8R8G8B8" },
{ D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8" },
{ D3DFMT_A16B16G16R16F, "D3DFMT_A16B16G16R16F" },
{ D3DFMT_A32B32G32R32F, "D3DFMT_A32B32G32R32F" },
};
static const struct
{
float x, y, z;
float u, v;
}
quad[] =
{
{-1.0f, -1.0f, 0.1f, 0.0f, 0.0f},
{-1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
{ 1.0f, -1.0f, 0.1f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
};
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x80808080);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
for(i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
{
hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, formats[i].fmt,
D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
if(FAILED(hr))
{
trace("Tex create failed\n");
continue;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &rt);
ok(SUCCEEDED(hr), "GetSurfaceLevel failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, TRUE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
}
IDirect3DSurface9_Release(rt);
IDirect3DTexture9_Release(texture);
color = getPixelColor(device, 360, 240);
if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_QUERY_SRGBWRITE,
D3DRTYPE_TEXTURE, formats[i].fmt) == D3D_OK)
{
/* Big slop for R5G6B5 */
ok(color_match(color, color_srgb, 5), "Format %s supports srgb, expected color 0x%08x, got 0x%08x\n",
formats[i].name, color_srgb, color);
}
else
{
/* Big slop for R5G6B5 */
ok(color_match(color, color_rgb, 5), "Format %s does not support srgb, expected color 0x%08x, got 0x%08x\n",
formats[i].name, color_rgb, color);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
}
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
IDirect3D9_Release(d3d);
IDirect3DSurface9_Release(backbuffer);
}
START_TEST(visual) START_TEST(visual)
{ {
IDirect3DDevice9 *device_ptr; IDirect3DDevice9 *device_ptr;
@ -11566,6 +11689,7 @@ START_TEST(visual)
shadow_test(device_ptr); shadow_test(device_ptr);
fp_special_test(device_ptr); fp_special_test(device_ptr);
depth_bounds_test(device_ptr); depth_bounds_test(device_ptr);
srgbwrite_format_test(device_ptr);
cleanup: cleanup:
if(device_ptr) { if(device_ptr) {