d3d8: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-26 09:57:37 -06:00 committed by Alexandre Julliard
parent 332fd135b5
commit af5634fb6e
2 changed files with 13 additions and 15 deletions

View File

@ -1902,7 +1902,14 @@ static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock)))
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to begin a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n");
return D3DERR_INVALIDCALL;
}
if (SUCCEEDED(hr = wined3d_stateblock_create(device->wined3d_device, WINED3D_SBT_RECORDED, &stateblock)))
device->update_state = device->recording = stateblock;
wined3d_mutex_unlock();
@ -1913,7 +1920,6 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct wined3d_stateblock *stateblock;
HRESULT hr;
TRACE("iface %p, token %p.\n", iface, token);
@ -1921,14 +1927,14 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
* of memory later and cause locking problems)
*/
wined3d_mutex_lock();
hr = wined3d_device_end_stateblock(device->wined3d_device);
if (FAILED(hr))
if (!device->recording)
{
WARN("Failed to end the state block, %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
return D3DERR_INVALIDCALL;
}
stateblock = device->recording;
wined3d_stateblock_init_contained_states(stateblock);
device->recording = NULL;
device->update_state = device->state;
@ -1947,7 +1953,7 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
TRACE("Returning %#x (%p).\n", *token, stateblock);
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)

View File

@ -9665,20 +9665,12 @@ static void test_draw_primitive(void)
hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
todo_wine {
ok(!current_vb, "Unexpected vb %p.\n", current_vb);
ok(!stride, "Unexpected stride %u.\n", stride);
}
if (current_vb)
IDirect3DVertexBuffer8_Release(current_vb);
hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
todo_wine {
ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
}
if (current_ib)
IDirect3DIndexBuffer8_Release(current_ib);
hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);