dsound: Forcibly lock buffers to be mixed.
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43790cf374
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@ -664,7 +664,6 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mi
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* writepos = the current safe-to-write position in the primary buffer
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* mixlen = the maximum amount to mix into the primary buffer
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* (beyond the current writepos)
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* mustlock = Do we have to fight for lock because we otherwise risk an underrun?
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* recover = true if the sound device may have been reset and the write
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* position in the device buffer changed
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* all_stopped = reports back if all buffers have stopped
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@ -672,12 +671,11 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mi
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* Returns: the length beyond the writepos that was mixed to.
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*/
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static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL mustlock, BOOL recover, BOOL *all_stopped)
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static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
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{
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INT i, len;
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DWORD minlen = 0;
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IDirectSoundBufferImpl *dsb;
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BOOL gotall = TRUE;
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/* unless we find a running buffer, all have stopped */
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*all_stopped = TRUE;
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@ -690,11 +688,7 @@ static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos
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if (dsb->buflen && dsb->state && !dsb->hwbuf) {
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TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
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if (!RtlAcquireResourceShared(&dsb->lock, mustlock))
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{
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gotall = FALSE;
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continue;
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}
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RtlAcquireResourceShared(&dsb->lock, TRUE);
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/* if buffer is stopping it is stopped now */
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if (dsb->state == STATE_STOPPING) {
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dsb->state = STATE_STOPPED;
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@ -726,7 +720,6 @@ static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos
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}
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TRACE("Mixed at least %d from all buffers\n", minlen);
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if (!gotall) return 0;
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return minlen;
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}
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@ -814,7 +807,6 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
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LPVOID buf1, buf2;
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BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK));
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BOOL mustlock = FALSE;
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int nfiller;
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/* the sound of silence */
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@ -897,15 +889,11 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
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prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
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/* Do we risk an 'underrun' if we don't advance pointer? */
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if (writelead/device->fraglen <= ds_snd_queue_min || recover)
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mustlock = TRUE;
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if (lock)
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IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0);
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/* do the mixing */
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frag = DSOUND_MixToPrimary(device, writepos, maxq, mustlock, recover, &all_stopped);
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frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
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if (frag + writepos > device->buflen)
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{
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