wined3d: Recognize the SM4 eq opcode.
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@ -5053,6 +5053,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_ENDIF */ shader_hw_endif,
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/* WINED3DSIH_ENDLOOP */ shader_hw_endloop,
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/* WINED3DSIH_ENDREP */ shader_hw_endrep,
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/* WINED3DSIH_EQ */ NULL,
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/* WINED3DSIH_EXP */ shader_hw_scalar_op,
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/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
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/* WINED3DSIH_FRC */ shader_hw_map2gl,
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@ -5008,6 +5008,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_ENDIF */ shader_glsl_end,
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/* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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/* WINED3DSIH_EQ */ NULL,
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/* WINED3DSIH_EXP */ shader_glsl_map2gl,
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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/* WINED3DSIH_FRC */ shader_glsl_map2gl,
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@ -64,6 +64,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_ENDIF */ "endif",
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/* WINED3DSIH_ENDLOOP */ "endloop",
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/* WINED3DSIH_ENDREP */ "endrep",
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/* WINED3DSIH_EQ */ "eq",
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/* WINED3DSIH_EXP */ "exp",
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/* WINED3DSIH_EXPP */ "expp",
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/* WINED3DSIH_FRC */ "frc",
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@ -65,6 +65,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_EMIT = 0x13,
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WINED3D_SM4_OP_ENDIF = 0x15,
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WINED3D_SM4_OP_ENDLOOP = 0x16,
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WINED3D_SM4_OP_EQ = 0x18,
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WINED3D_SM4_OP_EXP = 0x19,
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WINED3D_SM4_OP_FRC = 0x1a,
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WINED3D_SM4_OP_FTOI = 0x1b,
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@ -148,6 +149,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
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{WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, 0, 0},
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{WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, 1, 2},
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{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
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{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, 1, 1},
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@ -437,6 +437,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_ENDIF,
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WINED3DSIH_ENDLOOP,
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WINED3DSIH_ENDREP,
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WINED3DSIH_EQ,
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WINED3DSIH_EXP,
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WINED3DSIH_EXPP,
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WINED3DSIH_FRC,
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