d3dx9_30: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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2261d91f6f
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aef6a7634c
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MODULE = d3dx9_30.dll
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IMPORTS = d3d9
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IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
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PARENTSRC = ../d3dx9_36
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C_SRCS = \
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d3dx9_30_main.c
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animation.c \
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core.c \
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d3dx9_30_main.c \
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effect.c \
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font.c \
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line.c \
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math.c \
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mesh.c \
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preshader.c \
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render.c \
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shader.c \
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skin.c \
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sprite.c \
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surface.c \
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texture.c \
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util.c \
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volume.c \
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xfile.c
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RC_SRCS = version.rc
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@ -1,332 +1,332 @@
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@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShader
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromFileA
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromFileW
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@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromResourceA
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromResourceW
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
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@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCheckCubeTextureRequirements
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCheckTextureRequirements
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@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVersion(long long)
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@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCheckVolumeTextureRequirements
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@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr) d3dx9_36.D3DXCleanMesh
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@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
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@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShader
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@ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromFileA
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@ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromFileW
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@ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceA
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceW
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
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@ stdcall D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerVertexSignal
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@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
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@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
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@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
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@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
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@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
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@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
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@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
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@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
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@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
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@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
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@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
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@ stdcall D3DXColorAdjustContrast(ptr ptr float)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
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@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
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@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
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@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
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@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
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@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
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@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
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@ stdcall D3DXCpuOptimizations(long)
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@ stdcall D3DXCreateAnimationController(long long long long ptr) d3dx9_36.D3DXCreateAnimationController
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@ stdcall D3DXCreateBox(ptr float float float ptr ptr) d3dx9_36.D3DXCreateBox
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@ stdcall D3DXCreateBuffer(long ptr) d3dx9_36.D3DXCreateBuffer
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@ stdcall D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) d3dx9_36.D3DXCreateCompressedAnimationSet
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@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) d3dx9_36.D3DXCreateCubeTexture
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@ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileA
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@ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileExA
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@ stdcall D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileExW
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@ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateCubeTextureFromFileInMemory
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@ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileInMemoryEx
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@ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileW
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@ stdcall D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceA
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@ stdcall D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceExA
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@ stdcall D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceExW
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@ stdcall D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceW
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@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) d3dx9_36.D3DXCreateCylinder
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@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffect
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@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompiler
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@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromFileA
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@ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromFileW
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@ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromResourceA
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@ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromResourceW
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@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectEx
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@ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileA
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@ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileExA
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@ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileExW
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@ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileW
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@ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceA
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@ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceExA
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@ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceExW
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@ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceW
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@ stdcall D3DXCreateEffectPool(ptr) d3dx9_36.D3DXCreateEffectPool
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@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr) d3dx9_36.D3DXCreateFontA
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectA
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectW
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) d3dx9_36.D3DXCreateFontW
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@ stdcall D3DXCreateFragmentLinker(ptr long ptr) d3dx9_36.D3DXCreateFragmentLinker
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@ stdcall D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateKeyframedAnimationSet
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@ stdcall D3DXCreateLine(ptr ptr) d3dx9_36.D3DXCreateLine
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@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
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@ stdcall D3DXCreateMesh(long long long ptr ptr ptr) d3dx9_36.D3DXCreateMesh
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@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) d3dx9_36.D3DXCreateMeshFVF
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@ stdcall D3DXCreateNPatchMesh(ptr ptr) d3dx9_36.D3DXCreateNPatchMesh
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@ stdcall D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXCreatePMeshFromStream
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@ stdcall D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) d3dx9_36.D3DXCreatePatchMesh
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@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) d3dx9_36.D3DXCreatePolygon
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@ stdcall D3DXCreatePRTBuffer(long long long ptr) d3dx9_36.D3DXCreatePRTBuffer
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@ stdcall D3DXCreatePRTBufferTex(long long long long ptr) d3dx9_36.D3DXCreatePRTBufferTex
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@ stdcall D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) d3dx9_36.D3DXCreatePRTCompBuffer
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@ stdcall D3DXCreatePRTEngine(ptr ptr long ptr ptr) d3dx9_36.D3DXCreatePRTEngine
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@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) d3dx9_36.D3DXCreateRenderToEnvMap
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@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) d3dx9_36.D3DXCreateRenderToSurface
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@ stdcall D3DXCreateSPMesh(ptr ptr ptr ptr ptr) d3dx9_36.D3DXCreateSPMesh
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@ stdcall D3DXCreateSkinInfo(long ptr long ptr) d3dx9_36.D3DXCreateSkinInfo
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@ stdcall D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) d3dx9_36.D3DXCreateSkinInfoFromBlendedMesh
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@ stdcall D3DXCreateSkinInfoFVF(long long long ptr) d3dx9_36.D3DXCreateSkinInfoFVF
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr) d3dx9_36.D3DXCreateSphere
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@ stdcall D3DXCreateSprite(ptr ptr) d3dx9_36.D3DXCreateSprite
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@ stdcall D3DXCreateTeapot(ptr ptr ptr) d3dx9_36.D3DXCreateTeapot
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@ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr) d3dx9_36.D3DXCreateTextA
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@ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr) d3dx9_36.D3DXCreateTextW
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr) d3dx9_36.D3DXCreateTexture
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@ stdcall D3DXCreateTextureFromFileA(ptr str ptr) d3dx9_36.D3DXCreateTextureFromFileA
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@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileExA
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@ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileExW
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@ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateTextureFromFileInMemory
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@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileInMemoryEx
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@ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr) d3dx9_36.D3DXCreateTextureFromFileW
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@ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr) d3dx9_36.D3DXCreateTextureFromResourceA
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@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceExA
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@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceExW
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@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) d3dx9_36.D3DXCreateTextureFromResourceW
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@ stdcall D3DXCreateTextureGutterHelper(long long ptr long ptr) d3dx9_36.D3DXCreateTextureGutterHelper
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@ stdcall D3DXCreateTextureShader(ptr ptr) d3dx9_36.D3DXCreateTextureShader
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@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateTorus
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@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) d3dx9_36.D3DXCreateVolumeTexture
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@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileA
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@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileExA
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@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileExW
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@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileInMemory
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@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileInMemoryEx
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@ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileW
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@ stdcall D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceA
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@ stdcall D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceExA
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@ stdcall D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceExW
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@ stdcall D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceW
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@ stdcall D3DXDebugMute(long) d3dx9_36.D3DXDebugMute
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@ stdcall D3DXDeclaratorFromFVF(long ptr) d3dx9_36.D3DXDeclaratorFromFVF
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@ stdcall D3DXDisassembleEffect(ptr long ptr) d3dx9_36.D3DXDisassembleEffect
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@ stdcall D3DXDisassembleShader(ptr long str ptr) d3dx9_36.D3DXDisassembleShader
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@ stdcall D3DXFileCreate(ptr) d3dx9_36.D3DXFileCreate
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr) d3dx9_36.D3DXFillCubeTexture
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@ stdcall D3DXFillCubeTextureTX(ptr ptr) d3dx9_36.D3DXFillCubeTextureTX
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@ stdcall D3DXFillTexture(ptr ptr ptr) d3dx9_36.D3DXFillTexture
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@ stdcall D3DXFillTextureTX(ptr ptr) d3dx9_36.D3DXFillTextureTX
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) d3dx9_36.D3DXFillVolumeTexture
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr) d3dx9_36.D3DXFillVolumeTextureTX
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@ stdcall D3DXFilterTexture(ptr ptr long long) d3dx9_36.D3DXFilterTexture
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr) d3dx9_36.D3DXFindShaderComment
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@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
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@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array
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@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
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@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
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@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
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@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
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@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
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@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
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@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
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@ stdcall D3DXFVFFromDeclarator(ptr ptr) d3dx9_36.D3DXFVFFromDeclarator
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@ stdcall D3DXGatherFragments(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragments
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@ stdcall D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromFileA
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@ stdcall D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromFileW
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@ stdcall D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromResourceA
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@ stdcall D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromResourceW
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@ stdcall D3DXGenerateOutputDecl(ptr ptr) d3dx9_36.D3DXGenerateOutputDecl
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@ stdcall D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXGeneratePMesh
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@ stdcall D3DXGetDeclLength(ptr) d3dx9_36.D3DXGetDeclLength
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@ stdcall D3DXGetDeclVertexSize(ptr long) d3dx9_36.D3DXGetDeclVertexSize
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@ stdcall D3DXGetDriverLevel(ptr) d3dx9_36.D3DXGetDriverLevel
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@ stdcall D3DXGetFVFVertexSize(long) d3dx9_36.D3DXGetFVFVertexSize
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@ stdcall D3DXGetImageInfoFromFileA(str ptr) d3dx9_36.D3DXGetImageInfoFromFileA
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@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) d3dx9_36.D3DXGetImageInfoFromFileInMemory
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@ stdcall D3DXGetImageInfoFromFileW(wstr ptr) d3dx9_36.D3DXGetImageInfoFromFileW
|
||||
@ stdcall D3DXGetImageInfoFromResourceA(long str ptr) d3dx9_36.D3DXGetImageInfoFromResourceA
|
||||
@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr) d3dx9_36.D3DXGetImageInfoFromResourceW
|
||||
@ stdcall D3DXGetPixelShaderProfile(ptr) d3dx9_36.D3DXGetPixelShaderProfile
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr) d3dx9_36.D3DXGetShaderConstantTable
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr) d3dx9_36.D3DXGetShaderInputSemantics
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr) d3dx9_36.D3DXGetShaderOutputSemantics
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr) d3dx9_36.D3DXGetShaderSamplers
|
||||
@ stdcall D3DXGetShaderSize(ptr) d3dx9_36.D3DXGetShaderSize
|
||||
@ stdcall D3DXGetShaderVersion(ptr) d3dx9_36.D3DXGetShaderVersion
|
||||
@ stdcall D3DXCreateAnimationController(long long long long ptr)
|
||||
@ stdcall D3DXCreateBox(ptr float float float ptr ptr)
|
||||
@ stdcall D3DXCreateBuffer(long ptr)
|
||||
@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
|
||||
@ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr)
|
||||
@ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
|
||||
@ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr)
|
||||
@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr)
|
||||
@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
|
||||
@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateEffectPool(ptr)
|
||||
@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr)
|
||||
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
|
||||
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
|
||||
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
|
||||
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
|
||||
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
|
||||
@ stdcall D3DXCreateLine(ptr ptr)
|
||||
@ stdcall D3DXCreateMatrixStack(long ptr)
|
||||
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
|
||||
@ stub D3DXCreateNPatchMesh(ptr ptr)
|
||||
@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
|
||||
@ stub D3DXCreatePRTBuffer(long long long ptr)
|
||||
@ stub D3DXCreatePRTBufferTex(long long long long ptr)
|
||||
@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
|
||||
@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
|
||||
@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
|
||||
@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
|
||||
@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
|
||||
@ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
|
||||
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
|
||||
@ stdcall D3DXCreateSprite(ptr ptr)
|
||||
@ stdcall D3DXCreateTeapot(ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
|
||||
@ stdcall D3DXCreateTextureFromFileA(ptr str ptr)
|
||||
@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr)
|
||||
@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr)
|
||||
@ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr)
|
||||
@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
|
||||
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
|
||||
@ stub D3DXCreateTextureShader(ptr ptr)
|
||||
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
|
||||
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
|
||||
@ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
|
||||
@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
|
||||
@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
|
||||
@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
|
||||
@ stdcall D3DXDebugMute(long)
|
||||
@ stdcall D3DXDeclaratorFromFVF(long ptr)
|
||||
@ stdcall D3DXDisassembleEffect(ptr long ptr)
|
||||
@ stdcall D3DXDisassembleShader(ptr long str ptr)
|
||||
@ stdcall D3DXFileCreate(ptr)
|
||||
@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
|
||||
@ stub D3DXFillCubeTextureTX(ptr ptr)
|
||||
@ stdcall D3DXFillTexture(ptr ptr ptr)
|
||||
@ stub D3DXFillTextureTX(ptr ptr)
|
||||
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
|
||||
@ stub D3DXFillVolumeTextureTX(ptr ptr)
|
||||
@ stdcall D3DXFilterTexture(ptr ptr long long)
|
||||
@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
|
||||
@ stdcall D3DXFloat16To32Array(ptr ptr long)
|
||||
@ stdcall D3DXFloat32To16Array(ptr ptr long)
|
||||
@ stub D3DXFrameAppendChild(ptr ptr)
|
||||
@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
|
||||
@ stdcall D3DXFrameDestroy(ptr ptr)
|
||||
@ stub D3DXFrameFind(ptr str)
|
||||
@ stub D3DXFrameNumNamedMatrices(ptr)
|
||||
@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
|
||||
@ stdcall D3DXFresnelTerm(float float)
|
||||
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
|
||||
@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
|
||||
@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
|
||||
@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
|
||||
@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
|
||||
@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
|
||||
@ stub D3DXGenerateOutputDecl(ptr ptr)
|
||||
@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
|
||||
@ stdcall D3DXGetDeclLength(ptr)
|
||||
@ stdcall D3DXGetDeclVertexSize(ptr long)
|
||||
@ stdcall D3DXGetDriverLevel(ptr)
|
||||
@ stdcall D3DXGetFVFVertexSize(long)
|
||||
@ stdcall D3DXGetImageInfoFromFileA(str ptr)
|
||||
@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr)
|
||||
@ stdcall D3DXGetImageInfoFromFileW(wstr ptr)
|
||||
@ stdcall D3DXGetImageInfoFromResourceA(long str ptr)
|
||||
@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
|
||||
@ stdcall D3DXGetPixelShaderProfile(ptr)
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
|
||||
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
@ stdcall D3DXGetShaderVersion(ptr)
|
||||
@ stub D3DXGetTargetDescByName
|
||||
@ stub D3DXGetTargetDescByVersion
|
||||
@ stdcall D3DXGetVertexShaderProfile(ptr) d3dx9_36.D3DXGetVertexShaderProfile
|
||||
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersect
|
||||
@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectSubset
|
||||
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectTri
|
||||
@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXA
|
||||
@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXInMemory
|
||||
@ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXResource
|
||||
@ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXW
|
||||
@ stdcall D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXof
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXA
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXInMemory
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXW
|
||||
@ stdcall D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) d3dx9_36.D3DXLoadPatchMeshFromXof
|
||||
@ stdcall D3DXLoadPRTBufferFromFileA(ptr ptr) d3dx9_36.D3DXLoadPRTBufferFromFileA
|
||||
@ stdcall D3DXLoadPRTBufferFromFileW(ptr ptr) d3dx9_36.D3DXLoadPRTBufferFromFileW
|
||||
@ stdcall D3DXLoadPRTCompBufferFromFileA(ptr ptr) d3dx9_36.D3DXLoadPRTCompBufferFromFileA
|
||||
@ stdcall D3DXLoadPRTCompBufferFromFileW(ptr ptr) d3dx9_36.D3DXLoadPRTCompBufferFromFileW
|
||||
@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadSkinMeshFromXof
|
||||
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileA
|
||||
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileInMemory
|
||||
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileW
|
||||
@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromMemory
|
||||
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceA
|
||||
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceW
|
||||
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromSurface
|
||||
@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileA
|
||||
@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileInMemory
|
||||
@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileW
|
||||
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) d3dx9_36.D3DXLoadVolumeFromMemory
|
||||
@ stdcall D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromResourceA
|
||||
@ stdcall D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromResourceW
|
||||
@ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXLoadVolumeFromVolume
|
||||
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation
|
||||
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx9_36.D3DXMatrixAffineTransformation2D
|
||||
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixDecompose
|
||||
@ stdcall D3DXMatrixDeterminant(ptr) d3dx9_36.D3DXMatrixDeterminant
|
||||
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx9_36.D3DXMatrixInverse
|
||||
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtLH
|
||||
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtRH
|
||||
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiply
|
||||
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiplyTranspose
|
||||
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoLH
|
||||
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterLH
|
||||
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterRH
|
||||
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoRH
|
||||
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovLH
|
||||
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovRH
|
||||
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveLH
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH
|
||||
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveRH
|
||||
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx9_36.D3DXMatrixReflect
|
||||
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx9_36.D3DXMatrixRotationAxis
|
||||
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx9_36.D3DXMatrixRotationQuaternion
|
||||
@ stdcall D3DXMatrixRotationX(ptr float) d3dx9_36.D3DXMatrixRotationX
|
||||
@ stdcall D3DXMatrixRotationY(ptr float) d3dx9_36.D3DXMatrixRotationY
|
||||
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXMatrixRotationYawPitchRoll
|
||||
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx9_36.D3DXMatrixRotationZ
|
||||
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx9_36.D3DXMatrixScaling
|
||||
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx9_36.D3DXMatrixShadow
|
||||
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXMatrixTransformation
|
||||
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx9_36.D3DXMatrixTransformation2D
|
||||
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx9_36.D3DXMatrixTranslation
|
||||
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx9_36.D3DXMatrixTranspose
|
||||
@ stdcall D3DXOptimizeFaces(ptr long long long ptr) d3dx9_36.D3DXOptimizeFaces
|
||||
@ stdcall D3DXOptimizeVertices(ptr long long long ptr) d3dx9_36.D3DXOptimizeVertices
|
||||
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx9_36.D3DXPlaneFromPointNormal
|
||||
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneFromPoints
|
||||
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneIntersectLine
|
||||
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx9_36.D3DXPlaneNormalize
|
||||
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx9_36.D3DXPlaneTransform
|
||||
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXPlaneTransformArray
|
||||
@ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShader
|
||||
@ stdcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromFileA
|
||||
@ stdcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromFileW
|
||||
@ stdcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromResourceA
|
||||
@ stdcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromResourceW
|
||||
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXQuaternionBaryCentric
|
||||
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx9_36.D3DXQuaternionExp
|
||||
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx9_36.D3DXQuaternionInverse
|
||||
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx9_36.D3DXQuaternionLn
|
||||
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx9_36.D3DXQuaternionMultiply
|
||||
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx9_36.D3DXQuaternionNormalize
|
||||
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx9_36.D3DXQuaternionRotationAxis
|
||||
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx9_36.D3DXQuaternionRotationMatrix
|
||||
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXQuaternionRotationYawPitchRoll
|
||||
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx9_36.D3DXQuaternionSlerp
|
||||
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXQuaternionSquad
|
||||
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXQuaternionSquadSetup
|
||||
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle
|
||||
@ stdcall D3DXRectPatchSize(ptr ptr ptr) d3dx9_36.D3DXRectPatchSize
|
||||
@ stdcall D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveMeshHierarchyToFileA
|
||||
@ stdcall D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveMeshHierarchyToFileW
|
||||
@ stdcall D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXSaveMeshToXA
|
||||
@ stdcall D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXSaveMeshToXW
|
||||
@ stdcall D3DXSavePRTBufferToFileA(ptr ptr) d3dx9_36.D3DXSavePRTBufferToFileA
|
||||
@ stdcall D3DXSavePRTBufferToFileW(ptr ptr) d3dx9_36.D3DXSavePRTBufferToFileW
|
||||
@ stdcall D3DXSavePRTCompBufferToFileA(ptr ptr) d3dx9_36.D3DXSavePRTCompBufferToFileA
|
||||
@ stdcall D3DXSavePRTCompBufferToFileW(ptr ptr) d3dx9_36.D3DXSavePRTCompBufferToFileW
|
||||
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileA
|
||||
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileInMemory
|
||||
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileW
|
||||
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileA
|
||||
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileInMemory
|
||||
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileW
|
||||
@ stdcall D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileA
|
||||
@ stdcall D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileInMemory
|
||||
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
|
||||
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
|
||||
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
|
||||
@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight
|
||||
@ stdcall D3DXSHProjectCubeMap(long ptr ptr ptr ptr) d3dx9_36.D3DXSHProjectCubeMap
|
||||
@ stdcall D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXSHPRTCompSplitMeshSC
|
||||
@ stdcall D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) d3dx9_36.D3DXSHPRTCompSuperCluster
|
||||
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate
|
||||
@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx9_36.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr float) d3dx9_36.D3DXSHScale
|
||||
@ stdcall D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXSimplifyMesh
|
||||
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe
|
||||
@ stdcall D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXSplitMesh
|
||||
@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) d3dx9_36.D3DXTessellateNPatches
|
||||
@ stdcall D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) d3dx9_36.D3DXTessellateRectPatch
|
||||
@ stdcall D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) d3dx9_36.D3DXTessellateTriPatch
|
||||
@ stdcall D3DXTriPatchSize(ptr ptr ptr) d3dx9_36.D3DXTriPatchSize
|
||||
@ stdcall D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXUVAtlasCreate
|
||||
@ stdcall D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) d3dx9_36.D3DXUVAtlasPack
|
||||
@ stdcall D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXUVAtlasPartition
|
||||
@ stdcall D3DXValidMesh(ptr ptr ptr) d3dx9_36.D3DXValidMesh
|
||||
@ stdcall D3DXValidPatchMesh(ptr ptr ptr ptr) d3dx9_36.D3DXValidPatchMesh
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom
|
||||
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2Hermite
|
||||
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx9_36.D3DXVec2Normalize
|
||||
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx9_36.D3DXVec2Transform
|
||||
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformArray
|
||||
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec2TransformCoord
|
||||
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformCoordArray
|
||||
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec2TransformNormal
|
||||
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformNormalArray
|
||||
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec3BaryCentric
|
||||
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3CatmullRom
|
||||
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3Hermite
|
||||
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx9_36.D3DXVec3Normalize
|
||||
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Project
|
||||
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3ProjectArray
|
||||
@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx9_36.D3DXVec3Transform
|
||||
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformArray
|
||||
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec3TransformCoord
|
||||
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformCoordArray
|
||||
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec3TransformNormal
|
||||
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformNormalArray
|
||||
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Unproject
|
||||
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3UnprojectArray
|
||||
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec4BaryCentric
|
||||
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4CatmullRom
|
||||
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx9_36.D3DXVec4Cross
|
||||
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4Hermite
|
||||
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx9_36.D3DXVec4Normalize
|
||||
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx9_36.D3DXVec4Transform
|
||||
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec4TransformArray
|
||||
@ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXWeldVertices
|
||||
@ stdcall D3DXGetVertexShaderProfile(ptr)
|
||||
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
|
||||
@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
|
||||
@ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
|
||||
@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
|
||||
@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
|
||||
@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
|
||||
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
|
||||
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
|
||||
@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long)
|
||||
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
|
||||
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
|
||||
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
|
||||
@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
|
||||
@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
|
||||
@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
|
||||
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
|
||||
@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
|
||||
@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
|
||||
@ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
|
||||
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
|
||||
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixDeterminant(ptr)
|
||||
@ stdcall D3DXMatrixInverse(ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixOrthoLH(ptr float float float float)
|
||||
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float)
|
||||
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float)
|
||||
@ stdcall D3DXMatrixOrthoRH(ptr float float float float)
|
||||
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float)
|
||||
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float)
|
||||
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float)
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float)
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float)
|
||||
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float)
|
||||
@ stdcall D3DXMatrixReflect(ptr ptr)
|
||||
@ stdcall D3DXMatrixRotationAxis(ptr ptr float)
|
||||
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
|
||||
@ stdcall D3DXMatrixRotationX(ptr float)
|
||||
@ stdcall D3DXMatrixRotationY(ptr float)
|
||||
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float)
|
||||
@ stdcall D3DXMatrixRotationZ(ptr float)
|
||||
@ stdcall D3DXMatrixScaling(ptr float float float)
|
||||
@ stdcall D3DXMatrixShadow(ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
|
||||
@ stdcall D3DXMatrixTranslation(ptr float float float)
|
||||
@ stdcall D3DXMatrixTranspose(ptr ptr)
|
||||
@ stdcall D3DXOptimizeFaces(ptr long long long ptr)
|
||||
@ stub D3DXOptimizeVertices(ptr long long long ptr)
|
||||
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
|
||||
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXPlaneNormalize(ptr ptr)
|
||||
@ stdcall D3DXPlaneTransform(ptr ptr ptr)
|
||||
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr)
|
||||
@ stdcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr)
|
||||
@ stdcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr)
|
||||
@ stdcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
|
||||
@ stdcall D3DXQuaternionExp(ptr ptr)
|
||||
@ stdcall D3DXQuaternionInverse(ptr ptr)
|
||||
@ stdcall D3DXQuaternionLn(ptr ptr)
|
||||
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr)
|
||||
@ stdcall D3DXQuaternionNormalize(ptr ptr)
|
||||
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float)
|
||||
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr)
|
||||
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
|
||||
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
|
||||
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
|
||||
@ stub D3DXRectPatchSize(ptr ptr ptr)
|
||||
@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
|
||||
@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
|
||||
@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
|
||||
@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
|
||||
@ stub D3DXSavePRTBufferToFileA(ptr ptr)
|
||||
@ stub D3DXSavePRTBufferToFileW(ptr ptr)
|
||||
@ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
|
||||
@ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
|
||||
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr)
|
||||
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
|
||||
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr)
|
||||
@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
|
||||
@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
|
||||
@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
|
||||
@ stdcall D3DXSHAdd(ptr long ptr ptr)
|
||||
@ stdcall D3DXSHDot(long ptr ptr)
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
|
||||
@ stdcall D3DXSHEvalDirection(ptr long ptr)
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
|
||||
@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
|
||||
@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
|
||||
@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
|
||||
@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
|
||||
@ stdcall D3DXSHRotate(ptr long ptr ptr)
|
||||
@ stdcall D3DXSHRotateZ(ptr long float ptr)
|
||||
@ stdcall D3DXSHScale(ptr long ptr float)
|
||||
@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
|
||||
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
|
||||
@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr)
|
||||
@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXTriPatchSize(ptr ptr ptr)
|
||||
@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
|
||||
@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXValidMesh(ptr ptr ptr)
|
||||
@ stub D3DXValidPatchMesh(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec2Normalize(ptr ptr)
|
||||
@ stdcall D3DXVec2Transform(ptr ptr ptr)
|
||||
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
|
||||
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
|
||||
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float)
|
||||
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec3Normalize(ptr ptr)
|
||||
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long)
|
||||
@ stdcall D3DXVec3Transform(ptr ptr ptr)
|
||||
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
|
||||
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr)
|
||||
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
|
||||
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long)
|
||||
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float)
|
||||
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
|
||||
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float)
|
||||
@ stdcall D3DXVec4Normalize(ptr ptr)
|
||||
@ stdcall D3DXVec4Transform(ptr ptr ptr)
|
||||
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
|
||||
@ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
|
||||
#include "initguid.h"
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "windef.h"
|
||||
|
|
|
@ -83,7 +83,6 @@ my @dll_groups =
|
|||
"d3dx9_37",
|
||||
"d3dx9_35",
|
||||
"d3dx9_34",
|
||||
"d3dx9_30",
|
||||
"d3dx9_29",
|
||||
"d3dx9_28",
|
||||
"d3dx9_27",
|
||||
|
|
Loading…
Reference in New Issue